Base Class: Fighter
A fighter empowered by fell rituals now able to wield magic more freely than the average spellcaster but at a cost.
Level 3: Improved Critical
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
Level 3: Arcane Might
Thanks to the magic flowing through you, you have Advantage on Initiative rolls and INT (Arcana) checks.
In addition, immediately after you score a Critical Hit, you can cast a spell up to LVL 4 as a free action, it will still consume a spell slot and 5 hit points.
Level 7: Additional Fighting Style
You gain another Fighting Style feat of your choice.
Level 10: Swords & Sorcery
The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it, or whenever you land a critical blow.
Level 15: Superior Critical
Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.
Level 18: Dread Return
You attain the pinnacle of resilience in battle, giving you these benefits.
Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it.
Arcane Surge. At the start of each of your turns, you regain Hit Points equal to 10 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.
Level 20: Dread Fiend
After any attack, you can expend 15 hit points to cast a spell at any level, provided you have the spell slot for it.







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