Base Class: Fighter
You formed a bond with a wyrm. That dragon now fights by your side in battle, empowering you with its magic.
Dragon wyrmling
You can summon a dragon wyrmling to aid you in battle, whenever you finish a short rest the dragon either regains all of its hit points or is re-summoned at full health. You can also expend a use of your action surge over the course of 1 minute to summon your dragon again if it is dead. If you use your second wind ability, the dragon also regains the same number of hit points as you do.
you can speak Draconic and can communicate telepathically with the dragon, as long as you are within a number of miles equal to half your fighter level.
Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.
Medium Dragon
Armor Class 14 + PB (natural armor)
Hit Points 5 + five times your fighter level (the drake has a number of Hit Dice [d10s] equal to your fighter level)
Speed 40 ft.
Saving Throws Str +4 plus PB, Con +3 plus PB
Damage Immunities determined by the wyrm’s Draconic Essence trait
Senses darkvision 60 ft., passive Perception 12
Languages Draconic, understands the languages you speak.
Challenge — Proficiency Bonus (PB) equals your bonus
Draconic Essence. When you summon the wyrm, choose a damage type: acid, cold, fire, lightning, poison or thunder. The chosen type determines the wyrm’s damage immunity and the damage of its elemental retaliation ability.
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.
Bonus Actions
Enlarge/Reduce. The wyrm changes its size to any size that is at least small and at most its actual size.
Reactions
Elemental Retaliation. When another creature within 30 feet of the wyrm that it can see hits a target with an attack roll, the wyrm retaliates, causing the attacker to take 1d6 damage of the type determined by its Draconic Essence
Draconic Breath
Your dragon grows in size, becoming large, you can now ride it as a mount - but it cannot use its fly speed while you are doing so.
Additionally whenever you take the attack action on your turn you can replace one of those attacks with an exhalation of elemental energy: creatures in a 15ft. cone emanating from either you or your dragon wyrmling must make a dexterity saving throw dc 8 + your proficiency bonus + your constitution modifier or take 2d8 damage of the same type as your dragon. on a successful save creatures take half damage, you can use this attack a number of times equal to twice your proficiency bonus and you regain expended uses on a long rest.
the damage of this attack increases by 1d8 at levels 11(3d8) and 17(4d8).
Draconic weapon
Once per turn, when you hit a creature with a weapon attack or unarmed strike, you can expend a use of your Draconic breath to deal your Draconic breath damage to the target of the attack.
You gain resistance to the damage type of your dragon.
Draconic infusion.
Your wyrm grows to huge, allowing it to fly while you ride it and can make 2 bite attacks when it takes the attack action, instead of one.
Over the course of 1 hour you can remove a scale from your dragon and attach it to a weapon or piece of armour. Doing so gives the item +1 to attack and damage rolls, or +1 to ac. Any creature in contact with a piece of infused gear can communicate telepathically with each other and with you.
If the wyrm ever drops to 0 hit points, the scales immediately detach and become non-magical, causing the infused item to loose any benefits it gained from the scale
Aspect of the wyrm
once per day, at the start of your turn, you can choose to activate the aspect of the wyrm. Doing so gives you the following benefits:
- your weapon attacks or unarmed strikes deal extra damage equal to your constitution modifier
- you add your constitution modifier to any saving throws you make
- you gain resistance to elemental damage
- you gain blindsight to a range of 40ft.
- you gain a flying speed of 40ft.
the form lasts for 10 minutes or until you have the incapacitated condition or die.
Active aspect
Activates the benefits of your aspect of the wyrm.







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