Bard
Base Class: Bard

Instead of pursing a collage, you decide, since you’re already musically inclined, that maybe you should just play the music in the back of the tavern. Seeing this as a good idea and gold saving investment, you travel the world in search for the perfect tavern to stay and play at. Of course, that doesn’t stop you from asking any other tavern owner if you could play at their tavern for some quick coin.

Bar Fighting

Tavern brawls occur quite often and you are getting used to them every one you stumble across, you’ve even figured out how to use chairs, mugs, etc. as weaponry, and use them effectively. But when situation calls, you got a good punchin’ arm, better then most other bards. You gain Proficiency in improvised weapons and deal 1d6 bludgeoning damage with your unarmed strike, these can both also use your Dexterity modifier.

Tavern Toughness

Due to the time you spend in taverns, you’re bound to end up tougher than most bards, gaining Hit Points equal to your level, advantage against poison, and advantage in Constitution saving throws related to poison and intoxication.

Tune of Tavern Brothership

At level 6, as a magic action, you strike a bonding tune in battle. For one minute, you and any allies that can hear you within 30 ft, gain temporary hit points equal to your bards level x 2, additionally, as a reaction, if anyone in the tune takes damage, you or one of your allies can take the damage instead. When taking damage for another creature, you use their resistances, immunities and vulnerabilities.  

You can use this ability a number of times equal to your Charisma Modifier

The Drunkards Symphony

At level 14, as a magic action, you can target up to 3 creatures to roll a Charisma saving throw. On a failed save, a creature suffers the pain of the morning after an intense night of endless drinks. They lose all focus, they have a horrible migraine, and they feel extremely weak. They lose concentration on any spell that they are focusing on, they have disadvantage on Strength and Wisdom saving throws and future Concentration checks and for the rest of the day.

You can use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2025 4:52:49 PM
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