Base Class: Fighter
LV.3 Keeper of Reach
Your mastery of polearms allows you to dominate the space around you with brutal grace.
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Polearm Adept: When you choose this archetype at 3rd level, you gain the benefits of the Polearm Master feat (without needing to take it separately).
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Zone of Control: When you hit a creature with an opportunity attack, its speed becomes 0 until the end of its turn, and it provokes opportunity attacks from you even if it takes the Disengage action.
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Fluid Positioning: When you hit a creature with a melee weapon attack using a polearm, you can move 5 feet without provoking opportunity attacks. This movement must be toward or around the target
LV.7 Rooted Dance
- Sweeping Technique: When you take the Attack action and make all attacks with a polearm, you can choose to sweep. If you hit with your first attack, you can make one additional attack against a different creature within reach as part of the same action. You can use this feature once per turn.
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Balanced Stance: You have advantage on checks to resist being moved or knocked prone while wielding a polearm.
- Graceful dance: you gain one more reaction to be used for opportunity attacks with polearms
LV.10 Unshakeable Guard
Stance of the Iron Lily:
While you are wielding a polearm and not wearing heavy armor, you can enter a special defensive stance as a bonus action. Until the start of your next turn:
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You gain a +2 bonus to AC.
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You cannot be moved against your will.
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Opportunity attacks you make during this time deal additional damage equal to your proficiency bonus.
You can use this feature a number of times equal to your proficiency bonus per long rest.
LV.15 Dance of Iron
You are the eye of the storm—an untouchable center of control and carnage.
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Territorial Dominance: When you take the Attack action and hit with a polearm, all hostile creatures within 10 feet of you have disadvantage on attack rolls against any target other than you until the start of your next turn.
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Dance of iron: When a creature within your reach makes an attack against a creature other than you, you can use your reaction to intercept it. Roll 1d10 + your Strength or Dexterity modifier and reduce the attack roll by that amount. If this causes the attack to miss, you can immediately make a weapon attack against the attacker.
LV.18 Dance of the Sprawling Roots
You become a living bastion of discipline and polearm precision.
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Flurry of Reach: When you use your Action Surge, and all attacks are made with a polearm, you can make an additional three attacks (total of 5 max attacks) instead of the usual number granted by Extra Attack.
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Sovereign of the Field: Your reach with polearms increases by 5 feet. You can no longer be flanked or surprised while wielding a polearm.
Level 3: Keeper of Reach
Your mastery of polearms allows you to dominate the space around you with brutal grace.
-
Polearm Adept: When you choose this archetype at 3rd level, you gain the benefits of the Polearm Master feat (without needing to take it separately).
-
Zone of Control: When you hit a creature with an opportunity attack, its speed becomes 0 until the end of its turn, and it provokes opportunity attacks from you even if it takes the Disengage action.
-
Fluid Positioning: When you hit a creature with a melee weapon attack using a polearm, you can move 5 feet without provoking opportunity attacks. This movement must be toward or around the target.
Level 7: Rooted dance
- Sweeping Technique: When you take the Attack action and make all attacks with a polearm, you can choose to sweep. If you hit with your first attack, you can make one additional attack against a different creature within reach as part of the same action. You can use this feature once per turn.
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Balanced Stance: You have advantage on checks to resist being moved or knocked prone while wielding a polearm.
- Graceful dance: you gain one more reaction to be used for opportunity attacks with polearms
Level 10: Unshakeable Guard
Stance of the Iron Lily:
While you are wielding a polearm and not wearing heavy armor, you can enter a special defensive stance as a bonus action. Until the start of your next turn:
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You gain a +2 bonus to AC.
-
You cannot be moved against your will.
-
Opportunity attacks you make during this time deal additional damage equal to your proficiency bonus.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Level 15: Dance of iron
You are the eye of the storm—an untouchable center of control and carnage.
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Territorial Dominance: When you take the Attack action and hit with a polearm, all hostile creatures within 10 feet of you have disadvantage on attack rolls against any target other than you until the start of your next turn.
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Dance of iron: When a creature within your reach makes an attack against a creature other than you, you can use your reaction to intercept it. Roll 1d10 + your Strength or Dexterity modifier and reduce the attack roll by that amount. If this causes the attack to miss, you can immediately make a weapon attack against the attacker.
Level 18: Dance of the Sprawling Roots
You become a living bastion of discipline and polearm precision.
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Flurry of Reach: When you use your Action Surge, and all attacks are made with a polearm, you can make an additional three attacks (total of 5 max attacks) instead of the usual number granted by Extra Attack.
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Sovereign of the Field: Your reach with polearms increases by 5 feet. You can no longer be flanked or surprised while wielding a polearm.







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