Fighter
Base Class: Fighter

LV.3 Keeper of Reach

Your mastery of polearms allows you to dominate the space around you with brutal grace.

  • Polearm Adept: When you choose this archetype at 3rd level, you gain the benefits of the Polearm Master feat (without needing to take it separately).

  • Zone of Control: When you hit a creature with an opportunity attack, its speed becomes 0 until the end of its turn, and it provokes opportunity attacks from you even if it takes the Disengage action.

  • Fluid Positioning: When you hit a creature with a melee weapon attack using a polearm, you can move 5 feet without provoking opportunity attacks. This movement must be toward or around the target

 

LV.7 Rooted Dance

  • Sweeping Technique: When you take the Attack action and make all attacks with a polearm, you can choose to sweep. If you hit with your first attack, you can make one additional attack against a different creature within reach as part of the same action. You can use this feature once per turn.
  • Balanced Stance: You have advantage on checks to resist being moved or knocked prone while wielding a polearm.

  • Graceful dance: you gain one more reaction to be used for opportunity attacks with polearms

 

 LV.10 Unshakeable Guard

Stance of the Iron Lily:
While you are wielding a polearm and not wearing heavy armor, you can enter a special defensive stance as a bonus action. Until the start of your next turn:

  • You gain a +2 bonus to AC.

  • You cannot be moved against your will.

  • Opportunity attacks you make during this time deal additional damage equal to your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus per long rest.

 

LV.15 Dance of Iron

You are the eye of the storm—an untouchable center of control and carnage.

  • Territorial Dominance: When you take the Attack action and hit with a polearm, all hostile creatures within 10 feet of you have disadvantage on attack rolls against any target other than you until the start of your next turn.

  • Dance of iron: When a creature within your reach makes an attack against a creature other than you, you can use your reaction to intercept it. Roll 1d10 + your Strength or Dexterity modifier and reduce the attack roll by that amount. If this causes the attack to miss, you can immediately make a weapon attack against the attacker.

 

LV.18 Dance of the Sprawling Roots

You become a living bastion of discipline and polearm precision.

  • Flurry of Reach: When you use your Action Surge, and all attacks are made with a polearm, you can make an additional three attacks (total of 5 max attacks) instead of the usual number granted by Extra Attack.

  • Sovereign of the Field: Your reach with polearms increases by 5 feet. You can no longer be flanked or surprised while wielding a polearm.

Level 3: Keeper of Reach

Your mastery of polearms allows you to dominate the space around you with brutal grace.

  • Polearm Adept: When you choose this archetype at 3rd level, you gain the benefits of the Polearm Master feat (without needing to take it separately).

  • Zone of Control: When you hit a creature with an opportunity attack, its speed becomes 0 until the end of its turn, and it provokes opportunity attacks from you even if it takes the Disengage action.

  • Fluid Positioning: When you hit a creature with a melee weapon attack using a polearm, you can move 5 feet without provoking opportunity attacks. This movement must be toward or around the target.

Level 7: Rooted dance

  • Sweeping Technique: When you take the Attack action and make all attacks with a polearm, you can choose to sweep. If you hit with your first attack, you can make one additional attack against a different creature within reach as part of the same action. You can use this feature once per turn.
  • Balanced Stance: You have advantage on checks to resist being moved or knocked prone while wielding a polearm.

  • Graceful dance: you gain one more reaction to be used for opportunity attacks with polearms

 

 

Level 10: Unshakeable Guard

Stance of the Iron Lily:
While you are wielding a polearm and not wearing heavy armor, you can enter a special defensive stance as a bonus action. Until the start of your next turn:

  • You gain a +2 bonus to AC.

  • You cannot be moved against your will.

  • Opportunity attacks you make during this time deal additional damage equal to your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Level 15: Dance of iron

You are the eye of the storm—an untouchable center of control and carnage.

  • Territorial Dominance: When you take the Attack action and hit with a polearm, all hostile creatures within 10 feet of you have disadvantage on attack rolls against any target other than you until the start of your next turn.

  • Dance of iron: When a creature within your reach makes an attack against a creature other than you, you can use your reaction to intercept it. Roll 1d10 + your Strength or Dexterity modifier and reduce the attack roll by that amount. If this causes the attack to miss, you can immediately make a weapon attack against the attacker.

Level 18: Dance of the Sprawling Roots

You become a living bastion of discipline and polearm precision.

  • Flurry of Reach: When you use your Action Surge, and all attacks are made with a polearm, you can make an additional three attacks (total of 5 max attacks) instead of the usual number granted by Extra Attack.

  • Sovereign of the Field: Your reach with polearms increases by 5 feet. You can no longer be flanked or surprised while wielding a polearm.

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