Base Class: Fighter
Born of draconic lineage and forged through ancient rites of war, the Dragon Warrior channels the primal legacy of dragons into devastating martial discipline. Wielding weapons with sweeping, thunderous grace, these warriors command the battlefield with terrifying presence and unrelenting fury. Their bond with ancestral power manifests through fearsome roars, thunder-infused strikes, and a supernatural resilience that grows with age—mirroring a dragon’s own ascent from wyrmling to wyrm.
As a Dragon Warrior, you are not merely a fighter—you are the voice of thunder, the herald of fear, and the living memory of dragonkind’s forgotten wars.
Quote: “A roaring tantrum, filling the void of our hearts with the breath of our ancestors…”
Prequest: A specie from draconic lineage
Wyvern: Draconic Weapon Mastery (3rd level)
You learn an ancient type of weapon mastery style which is inspired by the powerful but elegant movements of the dragons in warfield. This unique style can only be used with Lances, Glaives, Halberds, Spears, Pikes and Whips, these weapons count as Draconic Weapons for you. While using a Draconic Weapon you deal additional Thunder damage equal to your Charisma modifier to frightened targets.
Wyvern: Roar of Dragons (3rd level)
As an action you can force all creatures within 30 feet of you, which can hear you to make a wisdom saving throw against the DC equal to 8 plus your proficiency bonus plus your intimidation skill bonus, on a failed save, targets become frightened until the end of their next turn. You can use this feature once per a short rest, or you can use one Second Wind feature in order to regain this feature.
Young Dragon: Draconic Life Blade (7th level)
Once per a turn whenever you land a hit with a Draconic Weapon to a target, you can spend your class hit dice in order to add thunder damage equal to the results of your spent hit dice, you can spend hit dice equal to your Charisma modifier (minimum of 1) at the same time.
Young Dragon: Ancestral Endurance (7th level)
Your exhaustion level counts as one level lower than you currently possess, and you can ignore penalties of 1st level of exhaustion. Moreover you gain resistance to thunder damage.
Adult Dragon: Elder Combatant Mind (10th level)
You gain proficiency to your Wisdom saving throws, and whenever you deal thunder damage to a target with frightened condition, you can extend the condition by one turn without any saving throws (once per a turn). If the target is not frightened you can force it to make a wisdom saving throw against the same DC with the Roar of Dragons feature, on a failed save target becomes frightened. Moreover, you can ignore immunity against frightened conditions rather the target makes the roll with advantage instead of ignoring.
Ancient Dragon: Thunderous Shatter (15th level)
You can use your action in order to make an area attack with your Draconic Weapon to 30-foot cone area, all creatures within the area must make a constitution save against to your Roar of Dragons feature, on a failed save they must take 7d10 thunder damage and deafened, on a successful save they just suffer from half of the damage.
Great Wyrm: Honour of Dragons (18th level)
You gain immunity to thunder damage, and you can ignore any resistance or immunity against thunder damage type. And any weapon you have proficiency on it starts to count as a Draconic Weapon for you. Moreover, your Charisma score increases by 4 (maximum of 24).







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