Base Class: Rogue
This Rogue subclass specializes in damaging armor and improving your chances of taking down a target using bludgeoning weapons.
Level 3: Swift Hammer
As apart of this subclass, you learn how to use bludgeoning weapons swiftly, even in stealth. Bludgeoning weapons with the light property become finesse weapons for you.
Level 3: Armor Smash
While you are in stealth and land a successful sneak attack utilizing a bludgeoning finesse weapon you can choose to use "Armor Smash", you roll a 1d4 and lower the target's armor class by the amount you roll. The lowered armor class lasts for 1 minute and is restored once the duration ends. Only one creature can have this debuff at a time. If you decide to apply this debuff on a different creature while another creature has it, the original creature's armor class is restored.
Level 9: Hefty Blows
Your hefty blows allows you to gain advantage on attack rolls against a target suffering from "Armor Smash".
Level 13: Damaging Smash
When damaging a creature who is inflicted with "Armor Smash", you can choose to cause the creature to lose opportunity attack and their speed is lowered by 5 multiplied how much their armor class is lowered (maximum of 20 feet) until the end of their next turn. You can do this ability a number of times equal to your proficiency bonus.
Level 17: Heavy Blow
Your Armor Smash roll increases from 1d4 to 1d6.
When you damage a creature who is inflicted with "Armor Smash", you can reroll their debuff and you must use the new roll even if it is positive.
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