Base Class: Monk
Masters of the Five Elements. Keepers of the Old Ways. Protectors of Knowledge. The Order of the Harmony is many things.
Mostly it is an order of monks residing deep within the Destan Empire on the continent of Teren'vei. With a history dating back thousands of years, the harmony has but one mission--protecting knowledge of the Forbidden Scrolls and thier power over the elements so that the great sorcerer families never rise to power once again. To this end, the Harmony has learned to harness the power of the five elements through their Ki.
The Order of the Harmony makes its home inside a massive ziggurat extruding from the ocean off the coast of the city of Destan. The first few levels are below the waterline, though from the inside you could never tell. There's a stone bridge leading out to the stepped pyramid, with the banners of the order hanging from poles along the way. The emblem features the holy symbols of all three gods of the Triad, as well as symbols representing each of the five elements (pictured).
Whispers on the Wind
Granted at Level 3: As an Action, you can spend 1 Ki Point to send a short message of fifty words or less to the master of your order. The master hears the message in their mind, recognizes you as the sender, and can answer in a like manner immediately.
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.
Elemental Resistance
Granted at Level 3: As a Reaction, you can spend 2 Ki Points to have Resistance to one of the following type of damage until the end of the turn: Cold, Fire, Force, Lightning, Necrotic, or Thunder.
Restriction: Cannot be used in conjunction with Elemental Harmony or Elemental Immunity.
Elemental Harmony
Granted at Level 6: As a Reaction, the character may spend 3 Ki Points to capture some of the incoming energy of an attack using one of the following elements: Cold, Fire, Force, Lightning, Necrotic, or Thunder, lessening its effect on you and storing it for your next melee attack. You have Resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
Restriction: Cannot be used in conjunction with Elemental Resistance or Elemental Immunity.
At Higher Levels. When you use this ability at higher levels, the damage die improves. At 11th level it becomes 1d8, and at 17th level it becomes 1d10.
Focused Ki Blast
Granted at 11th Level: As an Action, the character may spend 4 Ki Points to send a bolt of pure Ki in a line 100 feet long and 5 feet wide blasts out from your palms in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 Force damage on a failed save, or half as much damage on a successful one.
Elemental Immunity
Granted at 17th Level: As a Reaction, you can spend 4 Ki Points to have Immunity to one of the following type of damage until the end of the turn: Cold, Fire, Force, Lightning, Necrotic, or Thunder.
Restriction: Cannot be used in conjunction with Elemental Resistane or Elemental Harmony.
Previous Versions
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Coming Soon
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