Base Class: Rogue
Yiga Footsoldiers are stealthy assassins from a secretive cult that worships calamity and chaos. With a flair for theatrics, they strike swiftly and vanish before retaliation. Armed with teleportation techniques and illusory magic, they confuse and overwhelm foes before delivering a finishing blow.
As a Yiga Footsoldier, your rogue abilities are enhanced by the mystic arts of your order. You blend martial training with arcane trickery, favoring teleportation, illusion, and quick strikes to dismantle your enemies. Whether summoning clones, warping across the battlefield, or vanishing in a puff of smoke, you embody the chaos your cult reveres.
Yiga Footsoldiers are more than mere assassins—they are performers, illusionists, and disciples of destruction. They see combat as a dance of misdirection and speed, confounding foes with shadowy doubles and uncanny mobility.
Level 3: Yiga Arts
You gain access to mystical techniques passed down by the Yiga Clan. At 3rd level, you learn to cast spells. This feature follows the same spellcasting progression and rules as the Arcane Trickster, using Intelligence as your spellcasting ability.
You learn the Minor Illusion and Mage Hand cantrips. These do not count against your cantrips known.
You also gain two 1st-level spells: Disguise Self and Misty Step. These spells are always prepared and do not count against your number of spells known.
You learn spells from the Wizard list, but only from the Illusion and Enchantment schools unless otherwise specified.
Your spellcasting progression is half your Rogue level (rounded down).
Yiga Footsoldiers blend stealth and deception with arcane trickery. Their spellcasting draws from the same principles as illusionists and tricksters, though flavored by ritualistic training rather than formal study. With teleportation and illusions at their fingertips, they dominate the battlefield with cunning rather than brute force.
Level 3: Warp Slash
Starting at 3rd level, you can momentarily blink across space to deliver a surprise attack. As a bonus action, you can teleport up to 10 feet to an unoccupied space you can see.
If you make a melee weapon attack on the same turn after teleporting this way, you gain advantage on the attack roll.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
The Yiga Footsoldier strikes from unexpected angles, often vanishing and reappearing just before a blade sinks into its target. This technique allows them to disrupt enemy formations and keep opponents guessing, combining mobility with surgical lethality.
Level 9: Phantom Clone
Starting at 9th level, you can use a bonus action to create a shadowy, illusory duplicate of yourself. The clone appears in an unoccupied space you can see within 30 feet, mimics your movement, and lasts for 1 minute or until you dismiss it (no action required).
While the clone is active:
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You can use a bonus action on your turn to teleport, swapping places with the clone.
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You have advantage on Dexterity (Stealth) and Charisma (Deception) checks.
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As a reaction when a creature targets you with an attack, you can force the creature to roll at disadvantage as it momentarily targets the clone instead.
The clone is intangible, cannot take actions, and occupies its space for purposes of line of sight.
You can use this feature once per short or long rest.
Trained in the deceptive rituals of their order, Yiga Footsoldiers can conjure illusory doubles to confuse, misdirect, and outmaneuver their enemies. These clones are tools of chaos, giving the rogue a fleeting advantage at just the right moment.
Level 13: Vanishing Trick
At 13th level, when you take damage, you can use your reaction to teleport up to 30 feet to an unoccupied space you can see.
After teleporting this way, you become invisible until the end of your next turn.
You can use this feature once per short or long rest.
Years of training have honed your reflexes to near-supernatural levels, allowing you to vanish in a cloud of smoke the instant danger threatens. This ability lets you avoid counterattacks and reposition yourself for a swift retaliation.
Level 17: Master of Illusion
Starting at 17th level, at the beginning of each combat (when you roll initiative), you automatically cast Mirror Image on yourself without expending a spell slot or requiring concentration. The spell lasts as normal.
In addition, you can cast Mirror Image once per short or long rest without expending a spell slot.
Your mastery over illusion magic reaches its peak, allowing you to surround yourself with deceptive duplicates effortlessly. This power turns you into a living enigma on the battlefield, difficult to hit and easy to disappear from.

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