Fighter
Base Class: Fighter

The Spear Saint is a master of the spear who blends military precision with magical movement and the primal force of the natural world. Trained deep within an ancient forest by a forgotten warrior, the Spear Saint doesn't simply fight — he flows through battle like wind through leaves, striking with deadly grace.

Level 3: Way of the spear

After training with a mysterious forest warrior, you awaken the mystical potential of your spear. At the end of a long rest, you may enchant a spear you touch into a Magical Forest Spear until your next long rest.

  • You can use your Dexterity or Strength modifiers for attacks and damage rolls using the spear
  • It has the Thrown property with an increased range of 40/80 feet.
  • The spear's damage die becomes 1d10. This does not affect its Versatile property.
  • Attacks made with the spear are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Only you benefit from these changes.

Level 7: Verdant Flow

Your movements are swift and instinctive, honed through discipline and harmony with nature. You weave through battle like a storm riding the wind, striking and slipping away before enemies can react.

  • Fluid Assault (Limited Uses): When you take the Attack action on your turn and make one or more attacks with a spear, you can move between attacks without provoking opportunity attacks. This movement does not cost additional movement but must be made in full 5-foot increments. You can use this feature a number of times equal to your proficiency bonus per long rest. You regain 1 use when you finish a short rest.
  • Distance Scaling: The maximum distance you can move between attacks increases as you gain levels in this class:
    • Level 7: Up to 10 feet between attacks
    • Level 10: Up to 15 feet between attacks
    • Level 15: Up to 20 feet between attacks
  • Flowing Defense: If you move at least 15 feet total during your turn (from any source of movement), you gain a +1 bonus to AC until the start of your next turn. This bonus does not stack with itself or other features that grant an AC bonus from movement.
  • Combat Flow: Once per turn, when you hit a creature with a spear and have moved at least 10 feet during the same turn, you can use your bonus action to take the Dash or Disengage action.

Note: Movement must occur on your turn and follows normal movement rules (such as difficult terrain or movement speed limits). Flowing Defense only activates once per turn and cannot be stacked by additional movement or effects.

Level 10: Maximum Drive

At 10th level, your strikes reverberate with primal lightning energy.

Once per turn, when you hit a creature with a melee attack using a spear, you can unleash a burst of lightning that arcs to another nearby foe.

  • Choose one additional creature you can see within 5 feet of the original target.
  • The second creature takes lightning damage equal to your Dexterity modifier {{modifier:dex}}.
  • This damage counts as magical for the purpose of overcoming resistance and immunity.

If there are no valid targets within 5 feet of the original creature, you instead gain temporary hit points equal to your Dexterity modifier {{modifier:dex}}.


Additional Rule: You can only trigger this effect once per turn. The secondary target must be different from the original target and must be within line of sight.

Level 15: Spear Overdrive

As your mastery of the spear reaches its peak, you can channel bursts of whirlwind momentum that overwhelm your foes.

Bonus Action — Enter Overdrive: You can activate Spear Overdrive as a bonus action. The state lasts for 1 minute. While in Overdrive:

  • You gain +10 feet movement speed.
  • Once per turn, when you hit a creature with a melee attack using a spear, you can make one additional spear attack as part of the same action.
  • If you moved at least 20 feet on your turn before that hit, the attack deals extra damage equal to {{modifier:dex}}, and the target’s speed is reduced by 10 feet until the start of your next turn.

You can use Spear Overdrive once per long rest. You regain the ability to use it when you finish a long rest.

Level 18: Saint of the Living Spear

You have become one with your spear. You fight like a storm — fast, deadly, and hard to stop.

While holding a spear:

  • You can make opportunity attacks from 10 feet away.
  • You can make 2 opportunity attacks per round (instead of 1).
  • When you take the Attack action on your turn, you can make 1 extra spear attack for free (once per turn).
  • When a creature within 10 feet hits you with an attack, you can use your reaction to make a spear attack back at them.

Last Stand (1/long rest): If you are reduced to 0 HP while holding your enchanted spear, you can choose to stay at 1 HP instead. When this happens, a burst of energy explodes from you. All creatures you choose within 10 feet must make a Dexterity saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus).

They take 5d8 lightning damage on a failed save, or half on a success. You can only use this power once per long rest.

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