Base Class: Bard
Bards of the College of Stories learn and tell the stories of great heroes and terrible villains, of valiant deeds and horrors beyond description. In the process they learn the patterns that influence those stories, how a quick word or small distraction can change the course of history. Many that follow this path seek to follow a philosophy of impartiality, merely recording the stories they see for others to learn from. Others though, decide that merely witnessing is not enough, that if they have the power to influence events then they should. For who should know better how to deliver a story to a satisfying end than them.
Level 3: Guide
You can use your knowledge of stories to influence how they turn out. Whenever you see a creature with 60 feet make an ability check, attack roll, or saving throw you may use a Reaction to give them a Bardic Inspiration die to add to that roll.
Additionally you know the Guidance cantrip and always have it prepared.
Level 3: Wander
Wandering the world to find stories is second nature for you, and you know better than to stay in one place and make yourself the focus. Whenever you are targeted by an attack roll that would hit or an area of effect that would damage you, you can take a Reaction to expend one use of your Bardic Inspiration to escape harm; roll your Bardic Inspiration die and add your Charisma modifier to it. You are then able to teleport to a place you know of that is a number of feet equal to 5 times the number away. You teleport away before taking any damage from the attack, spell, or ability that triggered this effect.
Additionally you can use this ability as a Bonus Action by expending a Bardic Inspiration die.
Level 6: Partiality
You had already stopped being an impartial observer of stories, but now you firmly place your thumb on the side of the scales you support. You may now use your Reaction to expend a Bardic Inspiration die and substract it from the attack roll, ability check, or saving throw of a creature within 60 feet of yourself that you can see.
Level 14: Narrate
You are the true keeper of stories and they will go how you wish them to. Once per day, you can choose any attack roll, ability check, or saving throw made within 60 feet of you that you can see and turn it into either a critical success or a critical failure. Whenever you give out a Bardic Inspiration die, if the resulting roll does not succeed or fail as you desired then you recover the Bardic Inspiration die.
Additionally you can take one Reaction on every round to give out a Bardic Inspiration die as described by your Guide and Partiality feats. If you take any other Reaction then you can no longer take any Reactions until the end of your next turn.
Previous Versions
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