Bard
Base Class: Bard

Bolster Others Through Magical Treats

Bards of the College of Flavour focus on the art of food, baking and flavour. They are known for cooking, baking, or otherwise taking disparate ingredients and creating a result that is entirely different — and delicious. Prepared with this unique form of magic, these bards persist through challenges, support others, and either follow instruction or improvise where possible in order to achieve the best outcome. They weave magic into their every day life in small or extravagant ways, conjuring edible treats out of thin air and bolstering those who indulge in them.

Level 3: Recipe Book

You’ve created a recipe book as part of your culinary studies which helps you create treats from recipes in a flash. It is a Tiny object, and you can use it as a Spellcasting Focus for your Bard spells. You determine its form by rolling on the Recipe Book table or by choosing one.

Helping Hands. While holding your Recipe Book, you have the Mage Hand spell prepared. When you cast Mage Hand, you can modify the spell so two hands are summoned instead of one. Together, the hands can hold 20 pounds and can perform more intricate tasks with the use of a single Magic action. They can also be used to perform two different tasks when you use your action to control the hands. Modifying the spell in this way reduces its range to 15 feet, and both hands vanish if either one are ever more than 15 feet away from you.

Recipe Options. You prepare four Recipe Options, as described in the "Recipe Options" section later in this subclass’s description. You can prepare two additional Recipe Options of your choice when you reach Bard level 6 and 14. At level 3, you have six total Recipe Options to prepare from. You gain two new Recipe Options to prepare from at level 6, and four new Recipe Options at level 10. Whenever you finish a Long Rest, you can replace one Recipe Option you have prepared with another Recipe Option.

If you lose the recipe book, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a Short or Long Rest, and it destroys the previous recipe book.

Recipe Book
1d6 RECIPE Form
1 A collection of handwritten recipes from your family
2 A fine and pristine cookbook from a famous chef
3 A colourful knitted tapestry depicting figures and their recipes
4 A long scroll of prose where you must sing the instructions
5 A worn stone tablet that magically animates with runic engravings
6 A deck of playing cards which uses food instead of numbers and faces
Treat of Invisibility

When a creature uses its Bonus Action to eat this treat, it gains the Invisible condition until the start of its next turn or until it makes an attack roll, deals damage, or casts a spell. While Invisible, the target can move through other creatures and objects as if they were Difficult Terrain.

Treat of Magical Potential

Prerequisite: Level 10+ Bard

After a creature uses its Bonus Action to eat this treat, it has Advantage on saving throws against spells and other magical effects until the end of its next turn. If it succeeds on a saving throw against a spell or magical effect in this time, it can take a Reaction to roll your Bardic Inspiration die. The creature regains one expended spell slot, the level of which equals one third of the number rolled on the die or lower (round down).

Treat of Nightmares

Prerequisite: Level 10+ Bard

When a creature uses its Bonus Action to eat this treat, one creature it can see within 30 feet makes a Wisdom saving throw. On a failed save, the creature takes Psychic damage equal to one roll of your Bardic Inspiration die and has the Stunned until the end of its next turn. On a successful save, the creature takes half as much damage only.

Treat of Protection

When a creature uses its Bonus Action to eat this treat, it gains Temporary Hit Points equal to one roll of your Bardic Inspiration die plus your Charisma modifier, which last until the end of its next turn. While it has these Temporary Hit Points, the creature also has Half Cover.

Treat of Resistance

Prerequisite: Level 6+ Bard

When a creature uses its Bonus Action to eat this treat, it gains Resistance to one of the following damage types until the end of its next turn; Acid, Cold, Fire, Force, Lightning, Necrotic, Radiant, or Thunder. For the same duration, when it takes damage from any listed damage type, it can reduce the damage taken by one roll of your Bardic Inspiration die.

Treat of Swiftness

When a creature uses its Bonus Action to eat this treat, it also takes both the Disengage and Dash actions as apart of this same Bonus Action. Until the end of its next turn, it can also add a bonus to Dexterity skill checks equal to one roll of your Bardic Inspiration die.

Treat of the Calmed Mind

After a creature uses its Bonus Action to eat this treat, it gains a bonus to saving throws to avoid or end the Charmed or Frightened conditions, or to Constitution saving throws made to maintain Concentration until the end of its next turn equal to one roll of your Bardic Inspiration die.

Treat of the Combatant

After a creature uses its Bonus Action to eat this treat and until the end of its next turn, if it makes a weapon attack and deals damage, it can be Force damage or the weapon’s normal damage type (its choice). Also, the attack deals extra Force damage equal to one roll of your Bardic Inspiration die.

Treat of the Fey

Prerequisite: Level 6+ Bard

When a creature uses its Bonus Action to eat this treat, it rolls your Bardic Inspiration die and chooses an unoccupied space it can see within a number of feet up to 10 times the number rolled on the Bardic Inspiration die. The target teleports to that space. Creatures within 5 feet of the space it left or the space it appears in (its choice) must succeed on a Wisdom saving throw or gain the Charmed until the start of its next turn.

Treat of the Infernal

Prerequisite: Level 10+ Bard

When a creature uses its Bonus Action to eat this treat, it chooses another creature within 30 feet of it to succeed a Dexterity saving throw or take Fire damage equal to one roll of your Bardic Inspiration die. Until the end of the initial creature's next turn, this same creature takes extra Fire damage when it is hit by an attack.

Treat of the Watchers

Prerequisite: Level 10+ Bard

When a creature uses its Bonus Action to eat this treat, it gains Truesight until the end of its next turn and Immunity to the Blinded condition. For the same duration, it can't be targeted by any Divination spell or perceived through magical scrying sensors.

Treat of Vitality

When a creature uses its Bonus Action to eat this treat, it regains Hit Points equal to one roll of your Bardic Inspiration die in addition to the normal amount of healing. Until the end of its next turn, when it heals another creature, or is healed by another creature, it restores an additional amount of Hit Points equal to one roll of your Bardic Inspiration die.

Level 3: Bardic Treat

You can coalesce your love for baking with your artistry, conjuring treats in a flash.

Bardic Treat. A Bardic Treat appears as any bite-sized item of food or baked good. It is a Tiny magical object, which possesses the effects of a chosen Recipe Option. A Treat also has a minor magical effect such as an alluring smell, a perpetually cold or hot temperature, swirling motes of light, a pearlescent shimmer, or for faint musical notes to be heard up close. The Bardic Treat itself, as well as the effects they produce when eaten by a creature can be dispelled with Dispel Magic. They are treated as a spell with a level equal to half your Bard level (maximum level 9). When one Bardic Treat or its effect is dispelled, all Bardic Treats and effects of the same Recipe are dispelled.

Creating Bardic Treats. While holding your Recipe Book, you can use a Magic action to create a Bardic Treat. You expend one use of Bardic Inspiration, and choose a Recipe Option you have learned. The Bardic Treat you create possesses the effect of the Recipe you chose. You can expend more uses of Bardic Inspiration to create more Bardic Treats as part of this same Bonus Action, choosing the same Recipe for each Bardic Treat you create.

Using Bardic Treats. A creature who has a Bardic Treat can eat one as a Bonus Action on its turn. It immediately gains the effects of the Recipe Option you chose. Eating a Bardic Treat also restores Hit Points equal to your Charisma modifier, and it provides enough nourishment to sustain a creature for one day. Uneaten Treats lose their magic after 24 hours or when you finish a Long Rest, providing no additional effects.

Second Serving

Immediately after you cast a spell with a spell slot that restores Hit Points to a creature or ends a condition on a creature, you can also grant it the effects of a Recipe you have prepared as if it used a Bonus Action to eat its Bardic Treat (no action required). You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Signature Recipe

When you finish a Short or Long Rest, choose a Recipe Option you have prepared. When you use Bardic Inspiration, you also gain the effects of this Recipe Option as if you used a Bonus Action to eat its Bardic Treat (no action required).

You can change the Recipe Option you choose from when you finish a Short or Long Rest, or when you expend a spell slot to regain a use of Bardic Inspiration.

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