Fighter
Base Class: Fighter

Unleash your inner dragon, a Dragon Warrior is a warrior who strikes strong and swift, utilizes the elements of dragons, and sometimes very rarely becomes one with the dragons. Many Dragon Warrior's are dragonborn, but few human. It is the ultimate goal of a Dragon Warrior to become one with and eventually transform into a dragon.

Bonus Proficiency

When you choose this archetype at level 3, you gain proficiency in one of the following skills of your choice: Intimidation, Survival, History, or Nature. Alternatively, you learn the language Draconic.

Draconic

You know how to speak Draconic.

History

Intelligence (History) allows you to recall lore about historical events, people, nations, and cultures.

Intimidation

Charisma (Intimidation) allows you to awe or threaten someone into doing what you want.

Nature

Intelligence (Nature) allows you to recall lore about terrain, plants, animals, and weather.

Survival

Wisdom (Survival) allows you to follow tracks, forage, find a trail, or avoid natural hazards.

Dragon's Spirit

Starting at 3rd level, you can use a bonus action to gain immunity to the frightened condition, gain advantage on Intimidation, and gain advantage on all weapon attack rolls. At 7th level, when you use this you also gain 5 temporary hit points.

You can use this feature three times. You regain all expended uses of it when you finish a long rest.

Elementalist

Starting at 7th level, you have unlocked the elemental powers of the dragons. You can choose from Acid, Lightning, Fire, Poison, and Cold. At 18th level, you can choose a second option.

Acid

It's acid, it dissolves stuff.

Cold

It's cold, what else is there to say.

Fire

It's fire, it burns you.

Lightning

It's lightning, it zaps people.

Poison

It's poison, it uhhh poisons stuff.

Imbued Blade

Starting at 10th level, as a bonus action you can imbue your weapon of choice with the element you chose from the Elementalist feature.

You can use this feature two times. You regain all expended uses of it when you finish a short rest.

Breath Weapon

Starting at 15th level, when you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 12). On a failed save, a creature takes 1d10 damage of the type determined by your choice from the Elementalist feature. On a successful save, a creature takes half as much damage.

You can use this Breath Weapon 4 times, and you regain all expended uses when you finish a Long Rest.

Draconic Form

Starting at 18th level, you can take on the form of a dragon as an action, every creature in a 15ft radius of you when you use this action must succeed a DC 15 Acrobatics saving throw or take 1D12 damage of one of the types you chose from the Elementalist feature, when you transform you become an adult dragon, color of your choice as long as it is of the type of your Elementalist feature, using the stat block of that dragon. At 20th level, you instead become an ancient dragon.

Once you use this feature, you can’t use it again until you finish a long rest.

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