Base Class: Fighter
Forming a bond with a dragon is a long and arduous process. Many would argue it isn't worth the time and trouble. But when done correctly, the tandem cooperation between the dragon and its rider is a force to be reckoned with. They are rare, but dragon riders are elite warriors and not to be trifled with.
Level 3: Rider's Prowess
Learning how to ride a Dragon demands far more than a simple Warhorse. You gain the following benefits.
- You gain proficiency in Animal Handling, and you have advantage on Charisma checks made to interact with monsters of the Dragon type.
- You learn Draconic.
- You have advantage on saving throws made to avoid falling off your mount.
- You can land on your feet if you fall off your mount and descend no more than 10 feet, provided you are not incapacitated.
- You only need to expend 5 feet of movement in order to mount or dismount a creature.
Level 3: Dragon Mount
As an action, you can magically summon the dragon that is bonded to you. It appears in an unoccupied space of your choice within 30 feet of you and uses the Dragon mount statblock. The dragon is Friendly to you and your allies and obeys your commands.
The Dragon in Combat. In combat, the dragon acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. If you have the Incapacitated condition, the dragon acts on its own and isn’t limited to the Dodge action. The dragon can be used as a mount, but it cannot use its flying speed while mounted.
Resurrecting the Dragon. If the dragon mount has died within the last hour, you can take a Magic action to touch the dragon and expend a use of your Second Wind. The dragon returns to life after 1 minute with all its Hit Points restored. Otherwise, you can perform a 1-hour ceremony to resurrect the dragon; this ceremony can be performed as part of a Short or Long Rest.
Dragon Mount
Medium Dragon
Armor Class 10 + PB + your Wisdom modifier (natural armor)
Hit Points 5 + five times your fighter level (the dragon has a number of Hit Dice [d10s] equal to your fighter level)
Speed 40 ft, Fly 50 ft.
Saving Throws Str +2 plus PB, Con +2 plus PB
Damage Immunities determined by the dragon’s Dragon Color trait
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Draconic Color. The dragon's color determines what damage type it has immunity to and the damage type dealt by its Bite attack and its Elemental Breath action.
Stalwart Bond. Add half your Proficiency Bonus (round down) to any ability check or saving throw the dragon makes that its not already proficient in.
Actions
Bite. Melee Attack Roll: +2 plus PB to hit, reach 5 ft., one target. Hit: 1d8 piercing damage plus PB damage of its type determined by its color.
Elemental Breath (3/long rest). Constitution Saving Throw: DC 8 plus your Proficiency Bonus plus your Wisdom modifier, each creature in a 15-foot cone or 30-foot-long, 5-foot-wide line. Failure: Roll a number of d6's equal to PB; a creature takes damage equal to the total rolled. Success: A creature takes half as much damage. The damage is of the type determined by the dragon's color.
Reactions
Skirmish. When the dragon or a creature riding the dragon is hit by an attack, it can move up to 10 feet in any direction. This movement occurs after the attack hits and does not provoke opportunity attacks.
Additionally, upon first gaining the dragon mount and at the end of a long rest, you determine its color. The damage type associated with its color is used for some features from this subclass.
Blue or Bronze
Your Dragon's element is Lightning damage.
Copper or Black
Your Dragon's element is Acid damage.
Gold, Red or Brass
Your Dragon's element is Fire damage.
Green or Steel
Your Dragon's element is Poison damage.
Silver or White
Your Dragon's element is Cold damage.
Level 7: Advanced Training
You and your dragon gain the following benefits.
Dragon Mount. The dragon grows to Large size, and its Strength score increases to 16. You can use the dragon as a mount if you are Medium or smaller, but while you’re riding it, the dragon falls at the end of a turn if it’s airborne and the only thing holding it aloft is its Fly Speed.
Tempered Fangs. The dragon’s Bite attack increases by 1d8 piercing damage (For a total of 2d8 piercing damage), and its Elemental Breath becomes a 30-foot Cone or 60-foot-long, 5-foot-wide line.
Shared Second Wind. When you use your Second Wind to regain Hit Points, the dragon also regains Hit Points equal to the amount you rolled plus your Fighter level, and it regains one use of its Elemental Breath.
Level 10: Twofold Tactics
The bond between you and your dragon mount begins to magically influences you both.
- You gain resistance to the damage type associated with your dragon's color. When you reach 18th level in this class, you also gain immunity to that damage type.
- Once per long rest, the dragon can change its element as a bonus action.
Additionally, the dragon's body adapts to environmental conditioning.
Lithe
The Dragon's body is lithe and built for endurance, granting it the following benefits.
- The Dragon can take the Dodge action as a bonus action, and its movement does not provoke Opportunity Attacks.
- The Dragon's Dexterity score changes to match its Strength score.
- The Dragon has advantage on Dexterity saving throws.
Stout
The Dragon's body is muscular and powerful, granting it the following benefits.
- The Dragon can choose to grapple a target upon a successful hit with its Bite. If the target is already grappled by the Dragon, the target is instead restrained until the Dragon chooses to let go.
- The Dragon's Constitution score changes to match its Strength score.
- The Dragon gains resistance to bludgeoning, piercing, and slashing damage.
Level 15: Expert Training
You and your dragon gain the following benefits.
Superior Dragon Mount. The dragon grows to Huge size, its Strength score increases to 18, and both its Speed and its Fly Speed increase by 10 feet. Additionally, the dragon no longer falls at the end of a turn if airborne while you’re riding it.
Unbreakable Loyalty. The Dragon is immune to the Frightened and Charmed conditions.
Empowered Fangs. The Dragon's Bite deals an extra 1d8 piercing damage (For a total of 3d8 piercing damage).
Tandem Attack. When you take the Attack action on your turn, you can forego one of your attacks to command the dragon to make one Bite attack. Alternatively, you can forego two of your attacks to command the dragon to use its Elemental Breath. Lastly, when you use your Action Surge, the Dragon can make one Bite attack as a reaction.
Level 18: Unleash the Dragon
You have reached the apex of your bond with your dragon, making you a formidable combination on the battlefield. When you roll initiative, you regain one use of your Second Wind feature, and your Dragon mount regains one use of its Elemental Breath.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/26/2025 1:00:29 AM
|
3
|
0
|
--
|
Coming Soon
|
|
|
7/26/2025 12:34:07 PM
|
8
|
1
|
1.1
|
Coming Soon
|
|
|
7/26/2025 3:27:17 PM
|
17
|
0
|
--
|
Coming Soon
|







Comments