Base Class: Fighter
Use a combination of your tragic backstory, rigorous training, untapped potential, and secret bloodline to over power your opponents with your sick moves
Level 3: Named Attacks
When you take the attack action, call out the name of your attack. you may attempt an intimidation or performance check against the wisdom save of your target, if this succeeds you gain advantage on one attack.
only usable once per attack action.
Level 3: Sensei's Rizz
Gain proficiency in intimidation and performance
Level 7: Intense Scaling
If an enemy lands a critical hit on you, your next attack on them is a guaranteed critical hit
Level 10: Improved Named Attacks
You can attempt to use your named attack twice per attack action instead of only once
Level 15: YOU'LL PAY FOR THAT
When an ally within line of sight of you is reduced to 0hp, you may choose to gain the benefits of a short rest.
only usable once per long rest.
Level 18: Awakened Bloodline
When reduced to 0 hp or less, at the start of your next turn, you may choose to get back up with (5Xfighter level) temp hp. And are under the effects of the foresight spell for one minute.
You may not heal during this time .After one minute or when you're temp hp is all gone you go back down to 0hp and gain 3 levels of exhaustion.
once per long rest







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