Base Class: Fighter
Burden of the Executioner
At 3rd level, the knowledge of the body and the mastery of your weapons are necessary for a clean kill. You gain proficiency with the Medicine skill and can treat any martial weapon without the "great" prefix as finesse.
The Honorable Position
Additionally, at 3rd level, when you hit a creature with a weapon attack you can force that creature to make a Dexterity saving throw against your Execution Save DC. On a failed save, the target is knocked prone. You can use this feature a number of times equal to your Dexterity modifier and regain all uses after finishing a long rest.
Burden of the Executioner
Burden of the Executioner
At 3rd level, the knowledge of the body and the mastery of your weapons are necessary for a clean kill. You gain proficiency with the Medicine skill and can treat any martial weapon without the "great" prefix as finesse.
The Honorable Position
The Honorable Position
Additionally, at 3rd level, when you hit a creature with a weapon attack you can force that creature to make a Dexterity saving throw against your Execution Save DC. On a failed save, the target is knocked prone. You can use this feature a number of times equal to your Dexterity modifier and regain all uses after finishing a long rest.
Hand of Mercy
Finally, at 3rd level, when you hit a creature that is prone with a weapon attack, you can roll one of the weapon’s damage dice one additional time
Bloodhound
At 7th level, you know the location of any creature you have hit with a weapon attack within the last minute if it is within 30ft of you. Additionally, your ruthless instincts give you advantage on Investigation checks to track a creature you have hit in the last hour. During this hour, you have advantage on Intimidation checks involving the weapon used to hit the creature being tracked, while not in direct combat.
No Escape
At 10th level, when a creature attempts to flee from you by teleporting via magic or an innate ability, you can use your reaction to make a melee weapon attack against that creature before they disappear.
Additionally, when you are subjected to an effect that requires you to make a Dexterity saving throw to take half damage you can choose to willingly fail the saving throw and move up to 30ft and make a melee weapon attack against a creature in range.
Await Your Time
At 15th level, when you use your second wind feature creatures of your choice within 15ft of you must make a Wisdom saving throw against your Execution Save DC. On a failed save, each creatures movement speed becomes 0 and they cannot make weapon attacks against you until the start of your next turn.
The Royal Guillotine
At 18th level, when you hit a creature with less than 100 hit points remaining and has at least one head with a weapon attack and roll a 20 on the attack roll, you cut off one of the creature's heads.







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