Bard
Base Class: Bard

Many a bard has been called lucky in their time, whether that be lucky for escaping a scornful lover or lucky for dodging a dragon’s breath. Some bard’s connection to the weave of fate (and their apparent sewing kit for it) is so deep it plays into how their magic is used in the material world.

The College of Wagers is anything but a gamble. Bards in this school learn mastery of chance, turning what would be to some a proverbial dead hand into a Royal Flush. As such, many of these bards find themselves as professional gamblers, conning the uninitiated out of extra coin, or as untouchable warriors, the chaos of combat passing them harmlessly. 

The Gambler

When you join the College of Wagers at 3rd level, you become supernaturally lucky.

You gain proficiency with all Gaming Sets, and advantage on Sleight of Hand attempts to cheat at cards or dice. You also gain proficiency with a Ranged Martial Weapon of your choice, and can learn its Weapon Mastery. 

Proficiency times per day, when you make an attack roll with a ranged weapon you are proficient with, you can add your Cha modifier to the roll.

Stack the Deck

At 3rd level, you give your allies hot streaks, weaving your magic to wrest control of fate. 

When a creature that you can see within 60 feet of you makes an opposed ability check or saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines the result. The creature is immune if it can't hear you.

You can also reload any ranged weapon as a bonus action.

Spot the Tell

At 6th level, thanks to your own mastery of the bluff, you’re eye for lies (and for openings) is unmatched.

When you make an Insight or Perception check, you can add your Charisma Modifier to the check. 

On a turn where you expend a Bardic Inspiration Die, either normally or via the Stack the Deck feature, you can make an additional weapon attack as part of the Attack Action. You can only use this feature once per turn.

Ace Up The Sleeve

At 14th level, you can change the odds of reality, bending the world to your whim.

Before making an attack roll or saving throw, you can choose to forgo rolling and receive a Natural 20 instead. You must complete a long rest before using this feature again.

When you expend a Bardic Inspiration Die, either normally or via the Stack the Deck feature, roll a d6; if the result is a 6, the effect occurs, but the use of Bardic Inspiration is not expended.

Previous Versions

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