Rogue
Base Class: Rogue

While others might like the personal touch of a dagger or the speed of a short bow you know the best way to make sure someone is dead is with extreme force and from a safe distance. This archetype is followed mainly by tinkers who find themselves in need of a reliable source of deadly force. Your weapon is like a baby, ever growing, changing and adapting to meet the next challenge.

Arbalest

When you choose this archetype at 3rd level, you become familiar with the mechanics of crossbows gaining proficiency with Tinker's Tools and Heavy Crossbows.

Fire From Cover

When you choose this archetype at 3rd level, anytime you have cover you get an additional bonus AC and to hit attack rolls of 1. Increasing to 2 at 13th level.

Spanning Mechanism

Starting at 9th level, if you take the attack action, and haven't moved this turn, you may forgo all movement on your turn to fire a second bolt at the same target. You may only use this ability once per turn even if you could use the attack action more than once.

Stick and Move

Starting at 13th level, you are able to tuck and roll out of bad situations. Any time an enemy attacks you and misses while you are holding a crossbow, as a reaction you may force them to make a Dexterity save(DC 10 + your to hit). If the creature fails, you fire a bolt into their foot doing no damage but reducing their speed to 0, you may then move up to 10 feet. This movement does not provoke attacks of opportunity from the creature that failed its save. If the creature succeeds you miss with the bolt and nothing happens.

Dead Eye

Starting at 17th level, you have perfected your aim with crossbows and know just where to strike. You now score critical hits on 18 - 20 with crossbows.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2019 2:18:01 PM
5
0
1.1
Coming Soon
9/13/2019 6:44:55 PM
111
3
1.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes