Base Class: Fighter
Graceful, deadly, and always in control — the Fencer turns the battlefield into a dance floor. Where other warriors rely on brute force or heavy armor, you rely on speed, wit, and surgical strikes. Trained in the art of dueling, you thrive in one-on-one combat, overwhelming foes with rapid footwork, quick ripostes, and dazzling technique.
Level 3: Fencer’s reflexes
level 3
You gain proficiency in the acrobatics skill, and you can add your dexterity modifier x 2 to initiative rolls.
Level 3: Parry
level 3
As many times as your dexterity modifier a long rest, when a creature you can see hits you with a melee attack, you can roll 1d8 and add it to your AC against that attack, which may turn the hit into a miss. The use of the feature isn’t expended if the attack still hits.
Level 7: Riposte
Level 7
When a creature within 10 ft of you misses an attack roll against you, you can take a reaction to make an attack with a finesse weapon against that creature.
You can use this an amount of times equal to your proficiency bonus a day.
Dueling
Level 7
You gain the dueling fighting style feat
Level 10: Critical rapiers
Level 10
You can score a critical hit with rapiers on a roll of 19-20
When you score a critical hit with a rapier you can make another attack with it as a bonus action.
Level 15: +Parry
Level 15
Your skill has improved so much that you can now use the parry feature against all attacks, not just melee ones.
Level 18: Master Fencer
Level 18
You gain expertise in the acrobatics skill
Your dice for the parry feature increases to 1d10
Your speed increases by 10 ft







Comments