Fighter
Base Class: Fighter

Graceful, deadly, and always in control — the Fencer turns the battlefield into a dance floor. Where other warriors rely on brute force or heavy armor, you rely on speed, wit, and surgical strikes. Trained in the art of dueling, you thrive in one-on-one combat, overwhelming foes with rapid footwork, quick ripostes, and dazzling technique.

Level 3: Fencer’s reflexes

level 3
You gain proficiency in the acrobatics skill, and you can add your dexterity modifier x 2 to initiative rolls.

Level 3: Parry

level 3
As many times as your dexterity modifier a long rest, when a creature you can see hits you with a melee attack, you can roll 1d8 and add it to your AC against that attack, which may turn the hit into a miss. The use of the feature isn’t expended if the attack still hits.

Level 7: Riposte

Level 7

When a creature within 10 ft of you misses an attack roll against you, you can take a reaction to make an attack with a finesse weapon against that creature.

You can use this an amount of times equal to your proficiency bonus a day.

Dueling

Level 7


You gain the dueling fighting style feat

Level 10: Critical rapiers

Level 10

You can score a critical hit with rapiers on a roll of 19-20

When you score a critical hit with a rapier you can make another attack with it as a bonus action.

Level 15: +Parry

Level 15


Your skill has improved so much that you can now use the parry feature against all attacks, not just melee ones.

Level 18: Master Fencer

Level 18


You gain expertise in the acrobatics skill

Your dice for the parry feature increases to 1d10

Your speed increases by 10 ft

 

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