Base Class: Fighter
This subclass allows the player to shoot their way toward victory. Using an array of weapons from revolvers to shotguns, to even lassos. Unique ability's that allow the player to shoot faster than their enemy's can comprehend.
Level 7: Quick Shot
You've become quick enough with your fingers that you can shoot more per turn.
Allows for an extra shot to be taken per gun held on your bonus action.
Level 15: Quick Draw
You have gained lighting fast reflexes.
You can choose to go first for the first rotation of initiative.
Level 10: Hammer Shot
Unload the rest of your revolver into a single foe, you only have to roll to hit once.
Level 18: Dead Eye
You now harness the ability to slow down time to line up your shots perfectly.
Gain advantage on rolling to hit for your turn.
Level 3: Intimidator
Being a rootin tootin cowboy has hardened you into becoming an intimidating presence.
Gain Advantage on Initiative rolls and Intimidation checks.
Level 3: Bullet types
Being a cowboy you have learned how to craft special bullets with special quality's.
Unlock the ability to prepare Different bullet types. Every long rest you have the ability to craft these special bullets.
Level 3: Craft 3 of 1 bullet type
Level 7: Craft 3 of 2 bullet types
Level 12: Craft 3 of 3 bullet types







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