Base Class: Monk
The monks of this tradition, better known as the Dragon Style, studied the techniques, strategies, forms, and attributes of Eastern dragons, applying their foundations to martial arts. Unlike the Way of the Ascendant Dragon, where the practitioner's spirit resonates with draconic power (like that of metallic and chromatic dragons), this style drew inspiration from legends told of wise, virtuous, and mystical dragons from far eastern lands to create its techniques. It is a close-quarters fighting style that incorporates a wide variety of kicks, sweeps, blocks, takedowns, and highly effective quick strikes. When attacking, it is like the wind, when defending, it is like a cloud, when parrying, it is like iron, advancing like a tiger and retreating like a cat. The practitioner's body must maintain a "dragon" shape, training the wrists, shoulders, waist, and other joint areas. The movements are quick and fluid, with each strike hitting its intended target as the practitioner "waits for the attack, maintains the attack, deflects the attack, and follows up with an attack." Based on a highly flexible foundation of dynamic footwork, powerful strikes, breathing techniques, and mental and physical sensitivity, the practitioner displays a strong and agile exterior while their interior is calm and focused.
Level 3: Dragon Implements
You strive to be as wise and perceptive as a dragon from these legends, not easily deceived. You gain proficiency in one skill of your choice: Insight or Perception. Additionally, you gain a bonus equal to your Wisdom modifier on any ability check to spot illusions, hidden creatures, lies, imitations, or a creature's intentions.
Level 3: Dragon Style Adept
As a practitioner of the Dragon Style, your movements are fluid and your mind is calm and focused even under pressure. You gain the following abilities.
You can use your Flurry of Blows and Patient Defense as part of the same bonus action, spending only 1 ki point.
Once per turn, when you hit a creature with an unarmed strike or a monk weapon in melee, you can spend 1 ki point to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll is enough to hit the second creature, it takes damage of the same type as the original attack equal to one roll of your Martial Arts die. You can spend more ki points to increase the damage. For each additional ki point spent, one Martial Arts die is added to the original attack and another to the attack on the second creature, up to a maximum of 3 extra ki points.
Finally, while you have half your ki points or less, you gain a +1 bonus to the DC of your ki features.
Level 6: Adaptive Warrior
The variety of movements in the Dragon Style allows its practitioners to adapt to the rhythm and combat tactics of their opponents. When a creature hits you with an attack, you gain +4 AC against all subsequent attacks from that creature until the end of your next turn.
Additionally, when you miss an attack against a creature, your next attack against that creature before the end of your next turn gains a +2 bonus to the attack roll.
Finally, when you make a saving throw or ability check to end the effect of a spell, ability, or condition affecting you, you can spend 1 ki point to give yourself advantage on that roll.
Level 11: Flow
Dragon Style techniques allow you to use the flow of your movements to deliver stronger attacks and sense the flow of energy and movement around you as a form of perception. When you use your Step of the Wind, your unarmed and monk weapon attacks gain a damage bonus equal to your Wisdom modifier until the end of your next turn. If you use Step of the Wind again on the following turn, the damage bonuses don't stack; you simply reactivate the effect.
Additionally, you gain blindsight with a range of 10 feet. Within this range, you can effectively see anything that isn't in total cover, even if you're blinded or in darkness. You can also see an invisible creature within this range, unless the creature successfully hides from you. Finally, you can use a bonus action to spend 1 ki point and increase your blindsight range to 30 feet for 10 minutes.
Level 17: Flow of the Furious Dragon
As an action, you can spend 4 ki points to first gain truesight with a range of 60 feet until the end of this turn and choose up to 7 creatures you can see within 60 feet of you. As long as there is a clear path between you and the targets (it doesn't have to be a straight line), you magically move to attack them like wind. Make an unarmed strike roll against each target. On a hit, a target takes 4d10 magical bludgeoning damage and 4d10 force damage, and attacks against it are made with advantage until the end of your next turn. On a miss, the target takes only the force damage. You then stop in an unoccupied space you can see within 5 feet of one of the targets and gain 1 AC for each target you hit until the start of your next turn (does not stack with the AC bonus from the Adaptive Warrior feature; use whichever is greater). The movement in this action doesn't provoke opportunity attacks, does not count towards your movement cost in combat, and occurs via the most direct route possible between you and the targets.







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