Wizard
Base Class: Wizard

Wizards of the Archaeologist tradition are not content with the dusty tomes and safe theories of the library. They are field-honed scholars who believe true arcane power lies buried in the past, waiting to be reclaimed. In a world like Sunderflame, shattered by cataclysm and ruled by dragons, these wizards delve into forbidden ruins and haunted dungeons, combining scholarly expertise with practical survival skills. They unearth the secrets of lost civilizations, deconstruct ancient draconic magic, and turn forgotten lore into a weapon for a new age.

Level 3: Archaeological Savant

At 3rd level, your specialized research focuses on the magics of discovery and the manipulation of the physical world. Choose two wizard spells from the Divination or Transmutation schools, each of which must be of a level for which you have spell slots, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one wizard spell from either of those schools to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3: Arcane Insight

Your practice of analyzing arcane secrets in high-pressure situations has honed your defensive instincts. When a creature you can see within 30 feet of you is targeted by an attack or is forced to make a saving throw, you can use your reaction to provide one of the following benefits:

  • Attack Roll: You impose disadvantage on the attack roll.
  • Saving Throw: The creature has advantage on that saving throw.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Level 6: Relic Attunement

You have developed a knack for temporarily attuning to the latent magic within ancient artifacts. As a bonus action, you can touch a magic item that you are not attuned to and bypass its attunement requirement for 1 minute. While this effect is active, you can use the item as if you were attuned to it. You may only bypass attunement one item at a time. Using this ability while active on another item simply drops the effect on the first item. 

Additionally, when you discover a wizard spell on a spell scroll, you can prepare that spell as if it were in your spellbook. The spell remains prepared until you use the scroll or you finish a long rest, at which point the intricate knowledge fades from your mind.

Level 10: Unravel Arcana

Your deep knowledge of ancient magical formulae allows you to deconstruct them in an instant. When you see a creature within 60 feet of you casting a spell or activating a magical trap or lair action, you can use your reaction to make an Intelligence (Arcana) check against a DC of 10 + the spell's level (or a DC set by the DM for non-spell effects). On a success, you gain back your reaction, identify the magic, and can choose one of the following effects:

  • You and any allies within 10 feet of you have advantage on the first saving throw made against this effect.

  • You and any allies within 10 feet of you gain resistance to one damage type of this effect until the start of your next turn.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.

Level 14: Echoes of Lost Lore

Your mastery of arcane echoes allows you to extend your protective insights to your allies. When you use your Arcane Insight feature, you can project its power to affect others within a 15-foot radius of the original target.

  • If you imposed disadvantage on an attack roll, the attacker has disadvantage on all attack rolls it makes against any allied creatures within the 15-radius before the end of the current turn.
  • If you granted advantage on a saving throw, any other allied creatures of your choice within the 15-foot radius also gains advantage on their saving throw against the same effect.

Additionally, your constant exposure to faded wards has fortified your mind. You have advantage on saving throws against magical traps and lair actions.

Archaeologist Image

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