Base Class: Fighter
A jabberwock is a solitary, temperamental predator that haunts pristine forests and ancient ruins. Accurate descriptions of jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. Its eyes can emit fiery beams.
Once a jabberwock has chosen its target, it concentrates its attacks on that target until the victim is killed (and devoured), until the jabberwock is killed, or until the target escapes using teleportation magic or other means.
If a jabberwock is slain, another one appears 3d8 years later, materializing within a thousand miles of where the old one perished. No immature jabberwock has ever been sighted, and the creature does not appear to age.
Note: this fighter Subclass is used with Moonstone Dragon race i created and Fey Toy Friend background i created in order to play as a moonstone Jabberwocky hybrid.
Note 2: this fighter subclass will have your character eventually getting abilities and traits of a jabberwock at level 18.
Note 3: use optional feature manager to get new abilities and increase your size over time.
Level 3: Dragon Bite (level 1)
bite. +5 to hit, reach 10 ft., 1 target. on hit (2d8) piercing damage plus 3 (1d6) radiant damage.
Level 3: dragon bite bonus (Level 1)
(1d6) radiant damage added to bite (level 1) attack after Bite (level 1 attack)
Level 3: Dream Breath (level 1)
you exhale mist in a 90-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. (to use: recharge on a 5 or 6 of a d6 roll; can only use moonlight breath or dream breath per recharge)
Level 7: Moonlight Breath (level 1)
The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking (4d6) radiant damage on a failed save, or half as much damage on a successful one. (to use: recharge on a 5 or 6 of a d6 roll; can only use moonlight breath or dream breath per recharge)
Level 7: evolution 1
now you are a Moonstone Dragon Wyrmling. set your STR base stat, DEX base stat, CON base stat, INT base stat, CHA base stat, AC, skills, senses, saving throw stats, and max health to what the Moonstone Dragon Wyrmling has.
Level 10: Evolution 2
now you are a young moonstone dragon. set your STR base stat, DEX base stat, CON base stat, INT base stat, CHA base stat, AC, skills, senses, saving throw stats, and max health to what the young Moonstone Dragon has.
Level 10: Growth Spurt 1
your character's size is now permanently large.
Level 10: sylvan proficient
you can now speak, read, and write sylvan proficiently
Level 10: Scratch attack (Level 1)
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. on hit: (2d6) slashing damage.
Level 15: calm emotions (level 1)
Spellcasting. The dragon casts calm emotions, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): 1/day each: calm emotions.
calm emotions. Each Humanoid in a 20-foot-radius sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature):
- The creature has Immunity to the charmed and frightened conditions until the spell ends. If the creature was already Charmed or Frightened, those conditions are suppressed for the duration.
- The creature becomes indifferent about creatures of your choice that it’s hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature’s attitude returns to normal.
Note: one use per day only; spell duration: 1 minute
Level 15: Faerie Fire (level 1)
Spellcasting. you can cast faerie fire, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): 1/day each: faerie fire.
faerie fire. Objects in a 20-foot cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius and can’t benefit from the invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Note: one use per day only; spell duration: 1 minute
Level 18: Evolution 3
you have become a jabberwock dragon. make your character's speed, speed types, truesight, saving throws, immunities, passive perception, max heath, base unarmoured AC, STR base stat, DEX base stat, CON base stat, INT base Stat, WIS base stat, and CHA base stat the same as a jabberwock dragon's.
Level 18: Tail Whip attack (level 1)
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: (1d10) bludgeoning damage.
Level 18: Legendary Resistance
If you fail a saving throw, you can choose to succeed instead.
(note: only 3 uses per day)
Level 18: Uncanny Tracker
Uncanny Tracker. You can unerringly track any creature you have wounded in the last 24 hours, and you know the distance and direction to your quarry as long as you and the target creature are on the same plane of existence.
Previous Versions
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