Base Class: Fighter
Hulking Warriors, who because of their significant physical prowess, and intensive training can wield even the heaviest weapons easier, than others can do with both hands.
Level 3: Strong Arm
You can use melee weapons with the ‘two-handed’ property with just one hand, except those, which have the ‘reach’ property. A weapon with the ‘versatile’ property you use with one hand always deals damage, as if it was used with two hands.
Level 3: Hulking Dual Wield
When you take the Attack action on your turn and attack with a melee weapon that does not have the ‘reach’ property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon held with your off-hand, which does not have the ‘reach’ property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
Level 7: Ambidexterity
When you make an extra attack as a result of your Hulking Dual Wield feat, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.
Level 10: Crushing Blows
Your melee attacks with weapons, which have the ‘two-handed’, and ‘heavy’ property ignore resistance to Bludgeoning, Piercing, and Slashing damage.
Level 15: Hulking Dervish
When you make the extra attack of the Hulking Dual Wield feat, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
In Addition, when you make an Opportunity Attack with a Melee weapon, or when you can make a melee weapon attack as part of a Reaction, you can make an additional melee attack with a different Melee weapon held in your off-hand as part of the same action.
Level 18: Devastating Blow
When you score a Critical Hit with a Melee weapon that has the ‘heavy’ property, that attack deals bonus damage equal to your fighter level.
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