Monk
Base Class: Monk

You devoted your life to a Monastic Tradition, but when you needed them most, they turned their back on you. They threw you out onto the street. They said you were too Reckless. Too angry. 

You spent enough time there to learn some of their technique, and from there you've taken to teaching yourself and developing a style of combat that utilizes your quick wits and untamed energy. 

Wayward Spirit

At third level, you may gain the 3rd level class feature of a Monastic Tradition of your choice.

Striking Mobility

At 6th level, you can spend 2 ki points to dash a distance up to your movement speed in a straight line as a bonus action. During this altered state, you may pass through spaces occupied by creatures, as well as exteremly small spaces such as keyholes.

When you pass through a creatures' space using this ability, that creature must make a Dexterity Saving Throw against your Ki Save DC. On a failed save, the creature takes lightning damage equal yo twice your monk level, or half as much on a successful save. 

Stormcall

At 11th level, as an action, you can create a rumbling storm cloud over the battlefield. The cloud has a radius of 60 feet and can be centered on any point you can see within 150 feet of you.

When you call the storm, or as an action on a subsequent turn, you can call lightning down to strike any space within the storm's radius. Any creature in that space, or in a space adjacent to it must make a Dexterity Saving Throw against your Ki Save DC or take 2d8 Lightning damage. 

You may spend up to 3 Ki points to increase this damage by 2d8 for each Ki point. You may add damage after the saving throw is rolled. 

Once you use this ability, you mist complete a short or long rest before you can use it again. 

Tempest's Fury

At 17th level, when you successfully make a melee attack against a creature, you may spend 4 Ki points to conjure lightning from your palms to strike them.

The target must make a Constitution Saving Throw against you Ki Save DC. On a failed save, the creatures heart stops and they drop to 0 hit points. On a successful save, the creature takes 10d10 Lightning Damage. 

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