Paladin
Base Class: Paladin

A divine knight on the path of protection. This holy crusader seeks to aid allies and others who can't defend themselves. They jump into battle no matter what if it is a means of protection, they risk their lives for the greater good. They pave a path for tomorrow, a day no one gets left behind.

Tenets of Augmentation

Savior of TomorrowTrue saviors seek not glory but protection for the defenseless. They seek the noble path of security, shall they defy it, they will be swallowed by the maw of evil.

People's ProtectorProtection for the greater good is a valiant path for the righteous. It is inspiration that aids the commonfolk.

Vigilant: Watching for evil is a valiant and righteous effort for protection. In order to shelter good from evil, watching every direction for wicked protrusion is a heroic thing to do.

Brave Augmenter: Jumping headfirst into battle to augment and aid allies is the brave thing to do. Battle is a harmful situation, that requires support.

Be the brave protector of tomorrow. Or be the vigilant savior. Or the augmented defender. Be the hero the people deserve.

 

 

Augmented Weapon

At 3rd level, Imbue an ally's weapon with a celestial boost, granting extra Weapon damage until long rest (+1d4 Weapon damage). This uses an channel oath charge.

Level 7: Aura of Enlightenment

At 7th level, activate an aura (30 ft on caster) that grants resistance to all forms of magical spells and attacks, excluding physical and elemental. This aura also grants Blade Ward to all allies within range.

Returning Strike

At 15th level, you can use a reaction to strike your foes with an augmented smite. When you strike your foes, you deal an additional 1d8 Weapon damage and 1d12 Radiant damage. Replaces, Opportunity Attack. 

Divine Augmentation

At 20th level, cast in a large area (30x30 ft CIRCLE) to imbue divine power to yourself and allies. Allies within radius are granted with divine power by striking their foes radiantly (+3d12 Radiant damage to allies and self weapons). Any enemies within range of circle, get Bane until they are dead or step out of circle, also decrease enemy move speed by 5 ft. 

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