Base Class: Cleric
as someone who is proficient in using ranged weapons and melee weapons, you are also a cleric. you are a warrior and a cleric, so you know how to defend and heal your allies.
Military Medical Tent
as a trained healer, using a action and 1 hour, you can set up a 10 feet by 25 feet tent. the tent has working bathroom toilets and showers that magically turn bodily fluids and bodily solids into fertilizer for the plants in the tent that produce oxygen. and it has a magical water fountain that always has drinkable clean water in it. there is also a small table in the tent where you can eat stuff. and there is an area in the tent that is allocated for sick and disease affected patients. there is also a garden in the tent that produces (1d8) amount of food each day for you and your party members. the tent is bigger in the inside of the tent than the outside of the tent.
note: this ability evolves into the class feature Medical Clinic Tent
Level 3: Disciple of Life
When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level.
Level 3: Life Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Aid, Bless, Cure Wounds, Lesser Restoration |
| 5 | Mass Healing Word, Revivify |
| 7 | Aura of Life, Death Ward |
| 9 | Greater Restoration, Mass Cure Wounds |
Level 3: Preserve Life
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum.
Level 6: Blessed Healer
The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the spell slot’s level.
Level 17: Supreme Healing
When you would normally roll one or more dice to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.







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