Base Class: Fighter
Many of these warriors wander the realms, offering their blade to any cause that might take them, or to anyone with coin. Using fast reflexes and veangeful tenacity to overcome any who stand in their way, the Freeblade is a master of suprising and outpacing their enemies in combat, cutting down and neutralizing opponents before they even get the chance to strike, and avenging any injury they might recieve upon the bodies of their foes.
Level 3: Level 3: Quick Draw
You have mastered the art of striking quickly and getting the jump on your enemies. You gain advantage on initiative rolls. In addition, when you succeed on an attack roll against a creature that has not yet taken a turn in combat, you can deal an additional 1d6 of the damage type dealt by the attack. This damage increases according to the damage on the Quick Draw table.
Quick Draw Damage
|
Fighter Level |
Damage Increase |
|
3 |
1d6 |
|
5 |
2d6 |
|
10 |
3d6 |
|
15 |
4d6 |
Level 3: Level 3: Vengeful Blows
Whenever you take damage from a creature, you can gain advantage on your next attack roll against them. If the attack hits, you gain temporary hit points equal to your Fighter level. You can use this feature a number of times equal to your Constitution modifier, and regain all expended uses after finishing a long or short rest.
Level 7: Level 7: Canny Blows
You have learned even more effective methods for neutralizing your enemies early. When you use your Quick Draw feature, you can inflict one of the following effects on the target. If a Canny Blow requires a saving throw, the DC equals 8 plus the modifier used for the attack and your Proficiency Bonus.
Bleed: The target takes an extra (1d4) of damage, and it must succeed on a Constitution saving throw or take another (1d4) damage at the start of each of its turns for the next minute, or until it succeeds the saving throw.
Hinder: The target takes an extra (1d4) of damage, and it must succeed on a Dexterity saving throw or subtract 1d4 from each of its attack rolls for the next minute, or until it succeeds on a Constitution saving throw.
Bolster: The target takes an extra (1d4) or damage, and you gain a bonus to AC equal to the d4 of damage rolled.
All damage dealt by this feature increases to 2d4 at 15th level. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses after a long rest.
Level 10: Level 10: Incredible Reflexes
Your reflexes in combat have become incredibly fast. When you roll initiative, you can expend a use of Second Wind and add the number rolled to your initiative roll.
Level 15: Level 15: Vengeful Counter
When you take damage from an enemy within attack range of you, you can use your reaction to expend a use of Vengeful Blows and make a counterattack, dealing the damage you would normally deal with your Quick Draw feature. You can use this feature once per long rest.
Level 18: Level 18: Brutal Lunge
You gain advantage on attack rolls against creatures that have not yet taken a turn in combat. In addition, when you deal Quick Draw damage to a creature, it must succeed on a Wisdom saving throw or have the Frightened condition until the end of your next turn. The DC equals 8 plus the modifier used for the attack and your Proficiency Bonus.







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