Monk
Base Class: Monk

Most monks seek to achieve enlightenment through rigorous training and meditation. However, there are some ascetics who pledge their body and soul to serve a deity as a prophet of scripture and guardian of the faith. These monks are known as "Saints".  Saints possess powers beyond the mortal ken as granted by divine power, but are not truly clerics. They are a league of their own. Saints typically follow deities who are oft attributed to the powers of righteous strength, mental discipline, and martial prowess, such as Heironeous, Pholtus, and Kord. They typically wander on their own to preach their deity's truths in their own way, but occasionally form small cloisters dedicated to serving specific gods of the multiverse. They band with adventurers quite frequently, actually, and see adventures with these groups as ways to further their mission of peace and goodwill. Unless, of course, they follow an evil deity...

Aligned Perceptions

Starting at 3rd level, when you choose this tradition, you can sense creatures of differing alignment from your own within 50 feet. This works on both alignment axis (for example, a good monk could detect evil presences, and a chaotic monk could detect lawful presences, and vice versa). True neutral or unaligned creatures are invisible to this sense. 

Smiting fist

When you hit a creature with an unarmed melee attack, you deal an additional 1d6 radiant damage (if you are good), 1d6 necrotic damage (if you are evil), or 1d6 force damage (if you are neutral). This damage bonus increases to 2d6 at 11th level, 3d6 at 16th level, and 4d6 at 20th level.

Disruption

At 11th level, when you hit an undead creature with an unarmed attack, you can choose to disrupt it. If you choose to disrupt it, it must make a constitution saving throw with a difficulty class equal to your monk level plus your wisdom modifier. If it fails the saving throw, it immediately suffers 5d6 radiant damage (or force damage, if you are neutral). Evil monks instead deal 2d6 bludgeoning damage and regain a number of hit points equal to the damage dealt. Additional hit points beyond the monk's hit point maximum are lost. 

NOTE: Monks may initiate this ability a number of times per day equal to their wisdom modifier.

Sainthood

You gain the following benefits;

-The range of your aligned sense extends to 75 feet

-You have resistance to necrotic damage (if you are good), radiant damage (if you are evil), or force damage (if you are neutral)

-The amount of times per day you can use Smiting fist is doubled

-Your creature type changes to celestial (if you are good), fiend (if you are evil), or fey (if you are neutral), if it is not already

Previous Versions

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9/24/2019 9:48:37 PM
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