Base Class: Monk
Monks of the Way of the Limitless harness their ki to manipulate space itself — drawing on near-infinite potential to dominate the battlefield. Their mastery of cursed energy allows them to repel, attract, and utterly annihilate opponents through precise, devastating strikes.
Level 3: Limitless Technique
You learn to manipulate the space between yourself and others.
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Infinity Barrier: As a reaction, when a creature makes a melee attack against you, you can spend 1 ki point to distort the space between you and them, imposing disadvantage on the attack roll. If the attack still hits, you take half damage.
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Repulsion & Attraction: When you hit a creature with an unarmed strike, you can spend 1 ki point to either:
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Repulse: Push the creature up to 10 feet away.
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Attract: Pull the creature up to 10 feet closer.
These effects ignore size up to Huge.
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Level 6: Cursed Technique – Limitless
Your mastery of space manipulation deepens.
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Blue (Collapse): As an action, you can spend 2 ki points to create a 10-foot radius zone of compressed gravity centered on a point within 30 feet. Each creature in that area must make a Strength saving throw or take 2d10 + your Wisdom modifier force damage and be pulled to the center.
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Red (Reversal): Once per short rest, you can unleash a repulsive blast as an action. Each creature of your choice within 15 feet must make a Dexterity saving throw, taking 3d10 force damage on a fail, or half on a success. They are also pushed 20 feet away.
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These abilities count as magical monk features for overcoming resistance/immunity.
Level 11: Domain Expansion – Unlimited Void
Your understanding of cursed energy reaches divine heights. You can momentarily trap enemies in infinite perception.
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As an action, spend 5 ki points to create a 30-foot-radius sphere centered on yourself. The sphere lasts for 1 minute or until you lose concentration (as if concentrating on a spell).
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Creatures of your choice that start their turn within the sphere must make a Wisdom saving throw. On a failure, they are stunned until the end of their next turn, overwhelmed by the flood of information.
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On a success, they take 4d10 psychic damage, but are immune to further effects for 24 hours.
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Once you use this feature, you can’t do so again until you finish a long rest.
Level 17: Six Eyes
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You achieve the transcendent perception of the Six Eyes, letting you see and control cursed energy with divine precision.
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You regain 1 ki point at the start of your turn if you have fewer than half your maximum.
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You have Truesight out to 60 feet.
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When you use your reaction to activate Infinity Barrier, it no longer costs ki.
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Additionally, when a creature misses you with an attack, you can use your reaction to teleport up to 15 feet to an unoccupied space you can see.
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