Monk
Base Class: Monk

The Swordsman's life is defined by rigorous training, meditation, and a singular dedication to their chosen weapon. They forgo heavy armor, trusting their cultivation and reflexes, honed by years of practicing. They consider the Dao to be their path to immortality and will lead them toward their destined power. On the path to enlightenment, one must make sure to not lose their way.

Level 3: Cultivator’s Rush

After using Patient Defense or Step of the Wind, your First Weapon Attack has a wisdom modifier added to the damage calculation.

Level 3: Flying Qi Weapon

You've mastered the technique of projecting your weapon using spiritual energy. If you had spend 1 Focus Point this or previous turn you may use your Attack Action, to make a special Weapon Attack with a Monk Weapon that have the Finesse property you are wielding. The range of this attack is 60 feet, its damage calculation is the same as your Melee Attack.

Flying Qi Weapon Attack is considered as Melee Attack and can benefits from the Cultivator's Rush and Extra Attacks Feature. The weapon instantly returns to your hand after the attack ends.

Level 6: Heavenly Qi

Once per Short Rest and Long Rest, as an Action, you can channel your Focus points to stand upon your sword by spending 2 Focus points. You gain a Flying Speed equal to your current walking speed. This effect lasts for 10 minutes. You can still use your Monk features normally while this effect lasts.

This effect ends early if any of the following occur:

  • You are incapacitated
  • You willingly end it.
  • You take a Short or Long Rest.

Once during Flying effect, you can take Heaven Strike action. Choose one creature you can see within 30 feet. You descend in a blur and strike with overwhelming force, dealing damage equal to 1d4 per Monk level, using your weapon’s damage type. The target makes a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier), taking full damage on a failure or half on a success. The Flying effect then ends.

Level 11: Flying Qi Weapon Mastery

After you used a Weapon Attack that had benefited from Cultivator's Rush, your Flurry of Blows becomes Dancing Weapon.

Dancing Weapon

You can expend 1 Focus Point to make two Flying Qi Weapon Attacks as a Bonus Action. This attack cannot benefit from Cultivator's Rush Feature. Dancing Weapon is considered as Melee Attack.

Level 17: Master Cultivator

Hitting the same creature with at least 2 Flying Qi Weapon Attacks marks creature with Heaven's Mark. No more than one creature can be mark at a time.

Successfully landing an Attack on a creature with this mark using Heaven Strike restore your usage of Heavenly Qi and Heaven Strike without having to take Short or Long Rest Twice per Battle

In addition, when you use Heaven Strike, the impact bursts outward. Each creature within 10 feet of the target must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier), taking full damage on a failure or half on a success.

Previous Versions

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