Base Class: Paladin
Paladins that take the Coinpact Oath are often described as 'holy mercenaries' by those who have had dealings with them. (Or unholy, depending the paladin's ethics) This monniker may not be totally accurate, but it does cover the basics pretty well. These paladins do not follow a strict set of guidelines to guide them through everyday life, but rather have a powerful devotion to honoring binding contracts of any kind. Because of this, all Coinpact paladins are lawful, as they must abide by all contracts they sign, and most of them are neutral, but good and evil Coinpact paladins do exist.
Tenets of the Coinpact
Honor the Contract. Once signed, a contract must be fulfilled or the paladin faces the possibilty of breaking his oath. Because a Coinpact paladin can never willfully end a signed contract, they often enter various extraneous circumstances which will free them of their obligations. Some circumstances could be: overwhelming opposition, the untimely death of the target stipulated in the contract, etc.
Punish the Pactbreaker. Anyone that willingly and knowlingy breaks a contract with a Coinpact paladin must be brought to justice, usually by ending his life. The sanctity of the contract can only be ensured if the pactbreakers are made clear examples.
Fair Payment. The paladin must never ask a price that is not representative of what is asked within the contract. And once signed, the payment may not be altered by the paladin thereafter. Some good paladins use this tenet to offer their services to poor folk at extremely low rates, if they know they cannot possibly pay the normal rates.
Fair Negotiation. Coinpact paladins are not allowed to lie during the negotiation of a contract. If what is asked is beyond them, they must admit such. Some embellishment of past accomplishments is acceptable, but not to the point of being outright false.
Master Negotiator
At 3rd level, the Coinpact paladin does not gain access to more spells, as most other oaths do, they instead become incredibly skilled negotiators of contracts, as this is where their calling finds its true purpose. The paladin becomes proficient with the Insight and Persuasion skills, if he isn't already and your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
If during a contract negotiation, the Coinpact paladin discovers that the other party is attempting any kind of falsehood (determined by a successful Wisdom (Insight) versus Charisma (Deception) check), he gains advantage on all Insight and Persuasion checks during the remainder of the negotiation.
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity option. See the Sacred Oath class feature for how Channel Divinity works, except that the Coinpact paladin may use this ability twice between rests.
Contractual Obligations. In their quest to fulfil a contract, Coinpact paladins encounter all sorts of challenges and they can call upon divine aid to help them overcome such obstacles. You can use your Channel Divinity to become more capable in almost any situation, as long as it is needed to fulfil a contract. Before you make a skill or ability check, you can use your Channel Divinity to add your proficiency bonus to that roll, this bonus stacks with any proficiency you may already have for that roll.
Alternately, you may use Channel Divinity when you need to make a saving throw to add your proficiency bonus to the result, you may do this after the roll, but before you hear if it is a success or failure.
Coinpact Vendetta
After a contract has been signed by the Coinpact paladin and another party, it becomes akin to a divine obligation, certainly in the mind of the paladin. Therefor, should the other party willingly break the contract, they can expect the paladin to rain holy vengeance upon them.
Once a contract has been broken, the Coinpact paladin gains advantage on any ability checks made to uncover the location and/or motives of pactbreaker. If he discovers that the contract was knowingly and willingly broken, he also gains advantage on attack rolls made against the other party. These bonuses apply for as long as the target is alive, or until the paladin rescinds the original contract.
Aura of Conviction
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Divine Command
Starting at 15th level, the Coinpact paladin may focus his divine will upon one or more creatures and attempt to give it a powerful command. This requires an action and functions as if the paladin cast the command spell as if using a 5th level spell slot. You regain the use of this ability after a short rest.
Divine Obedience
At 20th level, the paladin can cast the geas as an action, instead of its normal casting time of 1 minute, once per long rest. Instead, the paladin may use the normal casting time, but then cast the spell as if it was cast from a level 9 spell slot.







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Posted Sep 12, 2021Perfect! I've been looking for an equivalent to the Knight of Coins archetype from Pathfinder.
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Posted Sep 29, 2018It should be level 3 :0o
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Posted Sep 28, 2018What level does Coinpact vendetta take effect?