Base Class: Barbarian
throw stuff
Good arm
upon the selection of this subclass at 3rd level, all weapons with the thrown property have the range of 25/70 unless the distance property is greater. in addition to this rage damage is also applied to ranged attacks.
Fast hands
additionally at 3rd level. immediately after a weapon is thrown your hand shifts down and swipes up an additional weapon in one fluid motion.
Boomerang
at 6th level, you gain the option to throw a boomerang like blade as an action allowing you to make one ranged attack around unwanted targets. the boomerang's self deals 1d12 cost 50 gold per use. on the attack roll of a 1 the boomerang misses its target and comes back at you, you must make an attack and damage roll as normal with the resulting damage being done to you.
Rise to the challenge
at 6th level gain +1 to attack and damage and attack rolls if for every 40% health missing
Not so fast
at 10th as a bonus action you can make a ranged attack roll to throw a bola around the legs of a medium or smaller creature on a success the creatures speed is reduced 0 until the end of your next turn and on a critical success they are also knocked prone, if the target sees the bola thrown they can use there reaction to attempt to jump over or move out of the way, the DC is 6 + your proficiency bonus. you only have 1 bola, in the event of the bola being lost another can be constructed during a short or long rest
Extra mad
at 10th level your rage damaged is doubled for the extent of the rage, after this is used you suffer one point of exhaustion.
last stand
at 14th level once per day, you can plant your heels reducing your movement speed to 0 and your health cannot be reduced below 1 for the next 2 turns (12 seconds) your attack action allows for additional attacks equal to half you proficiency modifier, once this ability ends you immediately fall unconscious and if damage done to you would have dropped you below 1 hp you begin rolling death saving throws
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