Monk
Base Class: Monk

Through meditation you have learned how to harness the energy in the body to great effect. You can now harness energy to heal, enhance attacks, or effect your opponents Chi.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Medicine skill if you don’t already have it. Your meditation techniques allows you to know the centers of the bodies Chi.

Manipulate Chi

At 3rd level, you learn how to harness your physical Chi to heal yourself or someone else. You may use your Action to heal yourself for 1d6+ your Constitution modifier, or heal another for 1d4+ Con modifier.

Pressure Points

Starting at 6th level, you can augment your Stunning Strike ability.  You gain one of the following options.

Disrupt Chi. When you land a melee attack you may expend one Ki point to give disadvantage on its saving throw for your Stunning Strike ability.

Nerve Strike. With a successful Stunning Strike, you may expend another Ki point to add your Medicine score to the damage dealt from the successful strike.

Chi Infusion

Starting at 11th level, you you can harness a large amount of your Chi for a single action when doing something physical. When you make an ability check, an attack roll, or a saving throw that uses Strength, Dexterity, or Constitution, you can spend 2 ki points to gain advantage for that roll.

When you use you Chi to heal yourself add hit points equal to your Monk level, and half your Monk level if healing someone else.

Chi Mastery

At 17th level, you gain the ability to overcome physical status effects like paralyze, stun, poison...

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