Base Class: Monk
Monks of the tradition of the Closed Fist focus their training on strengthening their body and mind in a more destructive-oriented way than other traditions, and trade grace of movement for explosiveness and power.
Body of Steel
Your body has been hardened by your training and past battles, to the point where for you withstanding an attack is as effective as avoiding being hit. At 3rd level when you become part of this tradition, you can use your STR Modifier in place of your DEX modifier to your Armor Class when not wearing armor. You still add your Wisdom Modifier to your AC, as per the Unarmored Defence feature.
Forms of Strength
As part of the training in the Way of the Closed Fist, you learn a Form that defines your fighting style.
At 3rd level, you choose one of three Forms: Form of the Tiger, Form of the Serpent, Form of the Phoenix.
As a bonus action in your turn you can spend 1 Ki to enter your Form. The Form will last for a number of turns equal to your STR+WIS modifiers, and will allow you to add additional effects when you make Unarmed Attacks. Each additional effect can be used only once per turn.
Form of the Phoenix
The scorching soul of the Phoenix burns your enemies and sustains yourself; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
- Phoenix Wings: you deal additional Fire damage equal to your Monk level;
- Phoenix Wind: you make the target Prone on a failed DEX saving throw (normal Ki save DC) until the start of their next turn;
- Phoenix Tail: you deal one additional Martial Arts die as Fire damage, and are healed of a number of Hit Points equal your Monk level.
Form of the Serpent
The insidious Serpent is a master of wearing down his opponent with quick hits and debilitating attacks; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
- Snake's Puncture: you deal additional piercing damage equal to your WIS modifier;
- Nerve Hit: you reduce the target speed by 10 feet until the start of your next round;
- Numbing Hit: you grant advantage to the next attack on the target until the end of your next turn and can move without provoking attacks of opportunity as if you had taken the Disengage action until the end of your turn.
Form of the Tiger
You hit your opponent with furious direct hits, aimed at breaking their guard and possibly their bones; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
- Tiger's Eye: you gain advantage on the next attack in this turn;
- Shoulder Tackle: you can push the target 10 feet away from you in any direction of your choosing, and can then move 10 feet without provoking attacks of opportunity as if you had taken the Disengage action;
- Prowler: you impose one level of Exhaustion on the target on a failed CON saving throw (normal Ki save DC) until the end of their next turn. If you moved within 5 feet of the enemy in this turn, you deal additional Force damage equal to your WIS modifier.
Combat Rush
Your muscles are so used to fighting, that sometimes they react even before your mind does. You can add your STR modifier to your initiative value, however you can do so only right after the initiative for a combat encounter has been rolled and before the DM states the initiative order.
This ability can be used up to two times per long rest.
Splitting Iron
Your expertise in close combat allows you to reduce the damage of the attacks you receive and potentially return a counter blow. At 6th level you gain a special reaction action based on the Form you selected at 3rd level.
Phoenix's Aura
Stopping your enemy attack clarifies your superiority.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, you impose disadvantage on the next attack against you, and are healed of a number of Hit Points equal to the amount rolled exceeding the damage from the triggering attack, if any.
Serpent's Retort
Blocking completely your enemy attack grants you the opening for a return hit.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, you can perform a free Unarmed Attack on the target.
Tiger's Roar
When you manage to shrug off the attack from your enemy, you return a powerful close-range tackle.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, the target takes damage equal to your STR modifier and is pushed 10 feet away from you.
Forged Essence
After endless battles, your body and mind are refined and sharpened. At 11th level you an additional ability check bonus based on the Form you selected at 3rd level.
Phoenix's Majesty
You gain a bonus to your Insight and Persuasion checks equal to your STR modifier.
Serpent's Swiftness
You gain a bonus to your Athletics and Acrobatics checks equal to your WIS modifier.
Tiger's Presence
You gain a bonus to your Intimidation and Stealth checks equal to your STR modifier.
Tight Muscles
You gain resistance to all forms of bludgeoning damage.
Final hit
At 17th level, your training is almost at end and you reach peak physical form. As a reaction in your turn while under the effects of your Form, and after you have used all three of the additional effects from your Form, you can make your next attack produce a special effect at the cost of 1 Ki point. This special effect will be based on the Form you chose at 3rd level.
Phoenix's Rise
On a hit, you deal additional Fire damage equal to your Monk level plus your STR modifier (DEX save against normal Ki DC, if successful the damage is halved) and are healed of half the total damage of the attack (regardless of the target save).
Serpent's Poison
On a hit, the attack counts as a critical hit, and the target is considered Poisoned until the end of your next turn.
Tiger Soul
On a hit, you deal normal damage plus one additional Martial Arts dice, as well as apply the effects of Stunning Strike.
I love it! It's a little simpler than the other version, and I really enjoy the concept overall. I feel like my only criticism with it is the 17th level feature seems a little skewed in power when it comes to comparing the other forms. Phoenix's Rise does more guaranteed damage than Tiger Soul does on average, and requires a save. The only thing saving Tiger Soul is the Stunning Strike benefit. The Poisoned condition on Serpent's Poison might be changed to go through the Poison immunity, perhaps, to make it a bit more befitting of a 17th level feature.
Other than that, it's great! I'm in love with it, and might get onto using it!
Thanks so much, LeK!
Since the descriptions of the options are not visible to other users here, please find each one below:
Forms of Stregth
Form of the Phoenix
The scorching soul of the Phoenix burns your enemies and sustains yourself; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
Form of the Serpent
The insidious Serpent is a master of wearing down his opponent with quick hits and debilitating attacks; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
Form of the Tiger
You hit your opponent with furious direct hits, aimed at breaking their guard and possibly their bones; each attack deals normal damage, and for each connecting hit, you can apply one of the following effects:
Splitting Iron
Phoenix's Aura
Stopping your enemy attack clarifies your superiority.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, you impose disadvantage on the next attack against you, and are healed of a number of Hit Points equal to the amount rolled exceeding the damage from the triggering attack, if any.
Serpent's Retort
Blocking completely your enemy attack grants you the opening for a return hit.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, you can perform a free Unarmed Attack on the target.
Tiger's Roar
When you manage to shrug off the attack from your enemy, you return a powerful close-range tackle.
As a Reaction when hit by a melee attack, you can reduce the damage you take from the attack by 1d10 + your STR modifier + your monk level. If you reduce the damage to 0, the target takes damage equal to your STR modifier and is pushed 10 feet away from you.
Forged Essence
Phoenix's Majesty
You gain a bonus to your Insight and Persuasion checks equal to your STR modifier.
Serpent's Swiftness
You gain a bonus to your Athletics and Acrobatics checks equal to your WIS modifier.
Tiger's Presence
You gain a bonus to your Intimidation and Stealth checks equal to your STR modifier.
Final Hit
Phoenix's Rise
On a hit, you deal additional Fire damage equal to your Monk level plus your STR modifier (DEX save against normal Ki DC, if successful the damage is halved) and are healed of half the total damage of the attack (regardless of the target save).
Serpent's Poison
On a hit, the attack counts as a critical hit, and the target is considered Poisoned until the end of your next turn.
Tiger Soul
On a hit, you deal normal damage plus one additional Martial Arts dice, as well as apply the effects of Stunning Strike.
I am not aware of any character limitation, to be honest, and I can see every option listed in the description of the subclass here, but that might be because I am the creator, dunno...
Would be interesting to see if other people have the same issue
Its just for the description here. I had been on the lookout for this version, then was disappointed I couldn't see the forms here.
I didn't even throw it into character creator to check. But I did just now and can see it after I select it at the level unlock, Thank you.
Is there a character limit in these descriptions?
That's weird... I had tested it before publishing to make sure the automatic assignment of the features based on the form choice at level 3 and everything seemed to be working fine.
Just to make sure: you have this problem when creating a character or also when looking at the description above here?
If it's just in the builder, can you actually choose the lvl 3 form or you get nothing there either?
I'm not able to see what each form does. I've seen the previous version of this sub, but in this one it keeps referencing that the effect depends on the form you choose (and then never lays it out later)
I've seen this kind of thing in other subs, like sometimes people will say "see spell list below", and then there will be no spell list. I assumed it was poster error, but I know LeK has been through this process before - so I'm wondering if there's some glitch between submission and final draft.
Or it could be reader error to, in which case any insight would be welcome.