Base Class: Monk
Brawlers are unstoppable thugs who will do anything to win a fight. Not necessarily interested in the sporting aspects of conflict, Brawlers will use anything they can get their hands on, be it blades, rocks, or clumps of dirt to gain the upper hand. They're also not above using dirty tricks, such as hitting below the belt or attacking them when they're down to ensure a decisive victory.
Tools of the Trade
Years of tavern brawls and back alley death matches have taught you that anything can be a weapon in the right hands. When you take this Monastic Tradition at 3rd level, any and all improvised weapons count as monk weapons.
Opportunistic
Years of experience have taught how to fully capitalize on your enemy's blunders. At 6th level, whenever you land a hit on an opponent you had advantage on, you deal extra damage equal to your wisdom modifier.
Brawler's Toughness
You've learned to use use Ki to amplify your defense. Starting at 11th level, your constitution score increases by 2, up to a maximum of 20. Additionally, you gain advantage on constitution saving throws.
Explosive Hook
You've learned to forcefully transfer your volatile Ki into others, greatly damaging them. At 17th level, when you hit a creature with an unarmed strike, you may choose to use 3 Ki points to force your volatile Ki into the creature, dealing 8d10 force damage. The target must make a constitution saving throw. If it fails, it is knocked back 30 feet and falls prone. If it succeeds, it does not get knocked back.
Previous Versions
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10/30/2019 4:38:27 AM
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