Base Class: Fighter
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Weapon Expertise
Beginning when you choose this archetype at 3rd level, choose one of the following weapon qualities: Versatile, Finesse, Heavy, Reach, or Ranged. You gain expertise with any weapons with the chosen property. If you choose Heavy, you only gain expertise with Heavy Melee weapons without Reach.
Precision Strikes
Starting at 7th level, you can add your proficiency bonus to the damage you deal with any weapon with which you have expertise.
If you take damage from an adjacent foe and are wielding a melee weapon with which you have expertise, you may use your reaction to deflect the strike. Roll an attack roll targeting the number rolled by your foe for his attack. If you succeed, reduce the damage taken by twice your proficiency bonus.
If you or an ally within 15 feet is attacked by a non-adjacent foe while you are wielding a ranged weapon with which you have expertise, you may fire a distracting shot as a reaction. Roll to hit as if attacking the target, but if you hit, rather than dealing damage to the target, roll your weapon's damage and apply the number rolled as a penalty to the target's attack roll.
Improved Weapon Expertise
At 10th level, you can choose a second option from the list of weapon properties with which to have expertise. Note that expertise cannot stack with itself.
Critical Precision
Starting at 15th level, double the bonuses added to your damage roll upon a critical hit, rather than just the number of dice rolled.
Arms Master
Starting at 18th level, you gain a bonus to your Armor Class equal to your proficiency bonus when wielding a weapon with which you have expertise.
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