Base Class: Cleric
Clerics of the Deep deal in death, chaos, and renewal. They believe in the need for destruction, as the rebirth that may come from it blossoms a newer, stronger world. Long have these clerics moved about the world, causing fits of chaos to strengthen communities
Abyssal Soul
At 1st level, you gain proficiency with heavy armor. You also learn the languages Abyssal and Deep Speech.
Hex of the Deep
Beginning at 1st level, you learn how to call upon the resting Chaos within a creature, marking them as a bonus action.On a successful hit, you and all allies deal extra damage to the marked target.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Armor of the Void
Starting at 2nd level, you can use your Channel Divinity to magically shield yourself and one ally you touch.
For one minute the targets gain a bonus to Armor Class equal to your Charisma modifier. ({{modifier:wis}})
Channel Divinity: Echoes from the Deep
At 6th level, when your Hex of the Deep deals damage to an enemy, you may use your reaction to deal that amount of damage to all enemies and that amount of points of healing to all allies within 20ft. of the Hexed target.
Ward of the Void
At 8th level, you gain the ability to manifest a shell of inky black energy, which lashes out at enemies who attack you. Gain {{scalevalue}} temporary HP, and while you have any temporary HP remaining you may choose to deal 1d10 necrotic damage to an enemy who successfully hits you if you have any temporary HP before the damage is dealt.
Banishment of the Far Deep
At 17th level, you gain the ability to banish one enemy from the material plane, forcing them to travel far into the Deep Void, where dissonant whispers and vespers of necrotic energy lambaste the target. On a successful save they will return on the end of their next turn. On a failed save, the target is dragged deep through the void, banished for a whole minute and taking 12d12 damage upon returning to the plane they were banished from.
typo in the channel Divinity: Armor of the void, you used snippet code in the description, same in the Ward of the Void feature ^^
the echoes from the deep feature seem very confusing, basically, you deal damage to one target with hex, then activate it and boom all nearby allies are heal by the amount and all nearby enemies are damaged by the same amount ? no save reacquired or anything? this seems a bit too strong in my opinion, maybe something like a Cha or Wis save against your spell DC ?