Monk
Base Class: Monk

Monks who follow the Way of the Lightning Storm are able to channel the power of lightning into their own bodies. They have the ability to use this power to increase their speed and strength, giving themselves an advantage over their opponents. Some ways you might've obtained your power is that you trained under a blue dragon. Or perhaps instead, you were struck by lightning and bitten by a cobra during a rundown with a kung-fu master.

Lightning Martial Arts

At 3rd level when you attack a creature with your Flurry of Blows technique you can enhance it with one of the following traits. This must be chosen before you make any attack rolls for your Flurry of Blows.

  • Quickened Strikes: You can increase the number of unarmed attacks to 3. You're lightning fast!
  • Lightning Jab: If both unarmed attacks hit the same creature, the creature must make a Constitution Saving Throw or be paralyzed until the end of your next turn. Your punches inject a disrupting ki
  • Thunder Blast: The damage type of your unarmed strikes become thunder damage. Each creature you hit with this attack must make a Strength Saving Throw after your strikes or be pushed back 15ft from your hit.

Mantle of the Storm

At 6th level as a bonus action, you can spend 2 Ki points to cloak yourself in lightning for 1 min or until you dispel it, granting you enhanced speed and reflexes.

  • You gain a number of reactions equal to your Wisdom Modifier ({{modifier:wis}}).
  • Your speed increases by 10 ft.
  • You gain the ability to run on vertical surfaces, however, you cannot end your turn there.

Redirect Lightning

At 11th level you gain resistance to lightning damage. You can also spend 4 Ki points as an action to cast Lightning Bolt.

Armor of the Storm

At 17th level as a bonus action, you can spend 4 Ki points to Activate an enhanced version of the Mantle of the Storm. You have all the abilities listed from the original ability plus a few additional ones.

  • Your unarmed strikes deal an additional 2d8 Lightning damage
  • When you take the dash action you move without provoking attacks of opportunity
  • If a creature hits you with a melee attack you can use a reaction to make an unarmed strike against it