Base Class: Monk
Bonus Proficiency :
When you choose this tradition at 3rd level, you start acting like a wild monkey. You gain proficiency in acrobatics and performance if you don't already have it. In addition, you can cast Speak with animals at will. The limit of speak with animal only extends to monkeys, Primates, Gorillas, and Apes.
Monkey Pole:
At 3rd level when making an attack with your Quarterstaff, you can spend 1 ki point to extend the range to 20ft. When you do so your target must succeed on a Strength saving throw using your Dexterity modifier + 8 + your proficiency. If the target fails, you can choose the following effects
- You can push the target 10 ft away in a direction.
- The target is knocked prone.
You can use this feature as many times equal to your Dexterity Modifier (minum 1) before your need to take a long rest.
Monkey See Monkey Do:
Starting at 6 level you start learning more ways to fight with your friendly monkey. You can spend 2 ki to cast Mirror image without material component, however these duplicates can attack as well. You can expend extra ki point to cast it at higher level. You and your duplicates’ health equal to your current health divided by the number of duplicates and the damage taken counts as the original taking damage.
Aspect of the Monkey:
Your training into the Monkey is complete at 11 level. As a bonus action, you can expend 4 ki points to transform into a giant Ape like you are using a animal shape spell. If you take damage you will have to make a Constitution saving throw equal to your Wisdom DC( Wisdom modifier +8 + proficiency bonus) or revert to human form. You can end this ability early to revert to human form as well.
While transformed you gain the following benefits:
- Your sizes increase to Huge, your strength score becomes 19, you constitution score becomes 18, but your intelligence score becomes 9.
- You gain advantage on perception checks that involve smell.
- As a bonus action you can expend 3 ki points to use a Fire Breath that targets a 20ft Cone.Every target in the area must make a Dexterity saving throw using your Dexterity DC. Those who fail take 4d6 Fire Damage and half on a success. This attack counts as a martial art weapon.
- You can use your Monkey Pole ability on your unarmed strike as well.
Immortal Body:
Starting at 17 level you become near immortal. When you become stabilized or succeede on a death saving throw with a natural 20, you can spend 7 ki point regain 6d10+ your wisdom modifier health points. In addition, if you are to drop to 0 hit points or below you spend 3 ki points and be reduced to 1 hit points instead.
Bonus Proficiency
When you choose this tradition at 3rd level, you start acting like a wild monkey. You gain proficiency in acrobatics and performance if you don't already have it. In addition, you can cast Speak with animals at will. The limit of speak with animal only extends to monkeys, Primates, Gorillas, and Apes.
Monkey Pole
When making an attack with your Quarterstaff, you can spend 1 ki point to extend the range to 20ft. When you do so your target must succeed on a Strength saving throw using your Dexterity modifier + 8 + your proficiency. If the target fails, you can choose the following effects
- You can push the target 10 ft away in a direction.
- The target is knocked prone.
You can use this feature as many times equal to your Dexterity Modifier (minum 1) before your need to take a long rest.
Monkey See Monkey Duplicate
Starting at 6 level you start learning more ways to fight with your friendly monkey. You can spend 2 ki points to cast Mirror image without material component, however these duplicates can attack as well. You can expend extra ki point to cast it at higher level. You and your duplicates’ health equal to your current health divided by the number of duplicates and the damage taken counts as the original taking damage.
Immortal Body
Starting at 17 level you become near immortal. When you become stabilized or succeede on a death saving throw with a natural 20, you can spend 7 ki point regain 6d10+ your wisdom modifier health points. In addition, if you are to drop to 0 hit points or below you spend 3 ki points and be reduced to 1 hit points instead.
Monkey Aspect
Your training into the Monkey is complete at 11 level. As a bonus action, you can expend 4 ki points to transform into a Giant Ape like you are using the polymorph spell but you keep your Wisdom. and Dexterity ability. If you take damage you will have to make a Constitution saving throw equal to your Wisdom DC( Wisdom modifier +8 + proficiency bonus) or revert to human form. You can end this ability early to revert to human form as well.
While transformed you gain the following aditional benefits:
- You gain advantage on perception checks that involve smell.
- As a bonus action you can expend 3 ki points to use a Fire Breath that targets a 20ft Cone.Every target in the area must make a Dexterity saving throw using your Dexterity DC. Those who fail take 4d6 Fire Damage and half on a success. This attack counts as a martial art weapon.
- You can use your Monkey Pole ability on your unarmed strike as well.
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