Base Class: Monk
Dragons are beasts of old. Ancient magical creatures from before the time of the mortal races. Not only were they some of the first users of magic, but also the deadliest warriors to ever do battle with. It is unsurprising then, that there are some monasteries that have sought out these beasts. Either as teachers to learn from, or as beings to steal the secrets of power from.
These monasteries are scattered across the world, often hidden in secretive, hard to reach places. But when there is talk of an old dragon nearby, there is a monastery not far away. Each one being centered around the element of the dragon they represent, reflecting their strengths and defenses. Monks trained here are taught the ancient secrets of dragons. Enabling them to utilize techniques that mimic a dragon's power, making them foes to be reckoned with, just like the creatures they learned from.
Scale Element
When you choose this tradition at 3rd level, you pick a dragon that your character has an affinity with.
Black, Copper: Acid
Brass, Gold, Red: Fire
White, Silver: Cold
Blue, Bronze: Lightning
Green: Poison
The type of dragon you pick grants you resistance to the element they represent, and any one cantrip of your choice that deals said element's damage. Your spell casting modifier for this spell is Wisdom.
Breath of a Drake
At 6th level, you gain the ability to channel your elemental affinity into a breath weapon. As a bonus action you can spend up to half your Monk level (rounded down) worth of Ki points to use this attack.
Choose either a 30ft. Cone, or a 5ft by 60ft line. Creatures in the affected area must make a save based on your element.
For Acid, Fire or Lightning, they make a Dexterity save against your Ki save DC.
If Cold or Poison, they make a Constitution save against your Ki save DC.
Each target takes damage equal to your martial arts die, times the number of Ki points you spent, or half as much on a success.
Wyrm's Wings
By 11th level, you've attuned to the power of dragons to the point of gaining the ability to fly. After using Step of the Wind, you gain a flying speed equal to your walking speed till the end of your next turn. You may also spend 2 Ki points to cast Fly on yourself for 1 hour, which does not require concentration. During this time, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Spirit of the Dragon
At 17th level, you have mastered the essence of the dragon and its forms. You can spend 3 Ki points to unleash the spirit of your inner dragon and gain the following benefits for 1 minute:
-You can make a second extra attack, whenever you take the attack action on your turn.
-Your body is coated by ethereal scales, adding your Wisdom Modifier to your AC a second time.
(These also form ethereal wings if you also use your Wyrm's Wings feature to cast Fly on yourself)
-You gain immunity to the elemental type you chose at level 3 with your Scale Element feature.
Once you use this feature, you can't use it again until you finish a short or long rest.
Previous Versions
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