Monk
Base Class: Monk

Few monks have the will to study and learn this dark, and powerful fighting style and fewer still even use it's abilities. Many who have used these techniques have been executed for high treason, murder, heresy, and almost anything the law can think of. This dark, sinister style was created by a power-hungry mortal whose name has been long forgotten. In his travel he caught the sight of a monstrous demon whose strength and power had left devastation upon the mightiest of warriors. This creature belong from the Giant race and is closely resemble to the large Onis. However, where as normal Onis relay on trickery, deception and magic to help balance their size and strength, these Red Onis are quite a bit different from their Blue relatives. They instead focus their magic on increasing their incredible powers, becoming faster, acrobatic and even deadly than most regular Giants. Having observed the raging powers of a Red Oni, this mortal was able to tap in within it's most wicked, inner darkness and bring it forth up the world. This darkness soon created this intense, demonic form that increased all his physical abilities, while also dealing damage to both the body and soul. This style focus on drastically increasing your powers and dealing more damage, while also become more tougher and difficult to be harm. Once unleashing the full power of the Red Oni, monks have the capability to release great disaster to the land.

Note: Due to the method of this style, it is recommended that characters with Neutral or Evil alignments can used this subclass

Aura of Destruction

Starting when you choose this tradition at 3rd level, on your turn, you may use a bonus action to enter a  rage.  You must spend a ki point to activate this.

When in your rage you gain the following:

  • You have advantage on Dexterity Checks and Dexterity saving throws.
  • You have Resistance to bludgeoning, piercing, and slashing damage.
  • You may double your damage bonus on any unarmed strikes or monk weapon attacks

Your rage subsides after a minute.  It ends early if you are knocked unconscious or if your turn ends and you have not attacked a hostile creature since your last turn.  You may also end this rage as a bonus action.

Each time you use this feature it costs one more Ki Point to use with a maximum of 10.  This cost will reset to 1 whenever you complete a long rest.

Necrotic Blows

At 6th level, you gain the ability to channel your inner demon into your martial arts.  Whenever you do an unarmed strike, you may spend a ki point to deal necrotic damage equal to your Martial Arts die

Necrotic blows

Whenever you do an unarmed strike, you may spend a ki point to deal necrotic damage equal to your Martial Arts die

Devil's Bolt

Beginning at 11th level, you may channel your Ki into a ranged attack.  You may spend 4 Ki points as an action to make a ranged 150 feet ranged attack.  The target makes a Dex Saving Throw, upon fail the target takes 9d6 Necrotic Damage

Oni Reflexes

At 17th level, your powers have morphed your body so that it is more reminiscent of an Oni.  Because of this, your reflexes are faster and you gain the ability to react quicker.   If a creature hits you with a melee attack, you can use your reaction to make an unarmed strike

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