Base Class: Monk
The Way of the Dance Fighter teaches its students to move with the beautiful, precise movements of a dancer. A Dance Fighter sways, tiptoeing on steady feet, to present what seems like an seductive combatant who uses their movement to delight and captivate others. The Dance Fighter’s rhythmic steps are regarded with a mixture of awe and fear
A Dance Fighter often enjoys inspiring wonder in their audience to gladden the downtrodden, but when battle is joined, the Dance Fighter can be a wondrous, masterful foe.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. You also gain proficiency in one musical instrument of your choice.
Killer of Men
Starting at 3rd level, a magical song starts to play and you can invoke a dance technique called Killer of Men. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the dance, which lasts for 1 minute. It ends early if you are incapacitated. You can also dismiss the dance at any time you choose (no action required).
While your dance is active, you can gain the following benefits:
- You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1).
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks.
- You can stand up when you are prone by spending 5 feet of movement, rather than half your speed.
- You can spend 1 extra ki point as a reaction when a creature misses you with a melee attack roll to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
- You can spend 1 extra ki point on a hit to wrap your legs around the target's neck grappling it, but still causing 1/2 damage if it needs air to breathe.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Enthralling Performance
At 6th level, you can charge your performance with a seductive battle dance. As an action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn.
If a target succeeds on its saving throw, the target has no hint that you tried to charm it.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Dancer’s Visage
Starting at 11th level, you always seem to get a perfect bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage, you can spend 2 ki points to cancel the disadvantage for that roll.
Unbreakable Frenzy
At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows or your Killer of Men ability, you can make up to three additional attacks (up to a total of five attacks), provided that each attack targets a different creature this turn.







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