Base Class: Monk
Trained in the ways of the weave of magic, these monks focus on the connections mages make with it. They're number one goal is to disrupt these connections, making it difficult or even impossible for traditional mages to use their magic.
Enemy of the Weave
Starting when you choose this tradition at 3 level, you can use your ki to disrupt a caster’s access to the weave. When you hit with an unarmed attack, you can expend ki points in order to try to disrupt the magical effects of a creature, the creature must make a constitution saving throw and if it fails, then you may choose from one of the following effects:
- Disrupting Strike (1 ki point): The creature loses concentration on a spell.
- Dispelling Strike (2 ki points): One spell affecting the creature, such as mage armor or charm person, is ended.
- Weave-Blocking (1 ki points): The creature must roll concentration in order to cast spells. Each turn they may make a new constitution saving throw to end this effect. This has no effect on Bards and Artificers.
- Weave-Sealing (2 ki points): If a creature is weave-blocked, then you can instead impose disadvantage on their concentration checks for one minute.
Reject the Weave
At 6 level, you gain the ability to disrupt the weave with the power of your ki itself. By expending ki points you can emulate the effects of certain spells using Wisdom for your spell DC, though it is not via spellcasting that you accomplish this.
- Weave Repulsion (1 ki point): You can emulate Dispel Magic (out to 10 feet) at 3 level, it has no verbal or somatic components for you and is not a spell. By expending a ki point you can increase the effective level the spell is cast at by 1. At level 6 the maximum level you can emulate this spell is at level 3, at level 8 this increases to 4, at level 10 this increases to 5, at level 12 this increases to 6, at level 14 this increases to 7, at level 16 this increases to 8, and at level 18 this increases to 9.
- Elemental Channeling (1 ki point): You can emulate Absorb Elements at 3 level by spending 1 ki point, it has no somatic components for you. By expending a ki point you can increase the effective level the spell is cast at by 1. At level 6 the maximum level you can emulate this spell is at level 3, at level 8 this increases to 4, at level 10 this increases to 5, at level 12 this increases to 6, at level 14 this increases to 7, at level 16 this increases to 8, and at level 18 this increases to 9.
- Mental Fortitude (2 ki points): As a reaction to being affected by a mind or emotional affecting spell, you may expend 2 ki points to have advantage against any saves against that spell.
- Absorb Spell (2 ki points): As a reaction to a spell being cast that targets you or includes you in the area of effect, you may expend 2 ki points in order to make an ability check using your wisdom, plus 1 for every extra ki point you choose to expend before making the roll, contested against an ability check made by the caster using their ability score, on a success the creature’s spell fails and you regain ki points equal to the level of the spell cast.
Unravel the Weave
At 11 level, you gain the ability to unravel the weave from a space, once per long rest, you may emulate the spell Antimagic Field, it has no verbal, somatic, or material components for you.
Rip out the Weave
At 17 level when you hit a caster with an unarmed strike, you can force that caster to make a constitution saving throw against a DC equal to 8 + your proficiency modifier + your wisdom modifier, if they fail then they lose 2d6 spell slots, starting from the lowest to highest (rounding up if it must be rounded), and you regain that many ki points. You can do this an amount of times per long rest equal to your wisdom modifier.
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