Monk
Base Class: Monk

The followers of this discipline are aggressive frontline warriors, who hurl themselves viciously forward to engage the enemy at close range. Many of them are thought to be servants of Mielikki, Malar, Tempus, or, in extreme cases, Loviatar. Although it varies from person to person, some may keep talismans or totems, signifying connection to their primal instincts or spirit animal. Others are simply bloodthirsty, battle-hungry skirmishers who prefer to break their enemies with their bare hands. Whatever the case is, many a fighter has turned tail and fled upon seeing a mighty warbeast bearing down on them.

Savage Assault

When you choose this feature at 3rd level, you gain a primal instinct for danger and combat. You may add your wisdom modifier to your initiative bonus. Additionally, on your turn, if you have moved at least 10 feet towards an enemy, you may make one additional unarmed strike against that enemy if you use the attack action. This attack can only be used if all attacks target a single enemy. 

Ferocious Strength

Warbeasts can empower themselves with savage energy, allowing their physical abilities to transcend their normal limitations.
You gain proficiency in Constitution Saving Throws, if you do not have it already. Additionally, whenever you make a skill check involving Strength or Dexterity, you may roll your martial arts die, and add it to the result.

Feral Vitality

Starting at 11th level, your martial ability and immense vigor allow you to shake off damage. As a bonus action on your turn, you can spend up to 3 ki points, and roll your martial arts die a number of times equal to ki points spent this way. You then regain health equal to the amount rolled. Additionally, whenever you roll initiative, you gain temporary hit points equal to your monk level.

Unstoppable Force

Your unrestrained power has reached its destructive peak. On your turn, whenever you land an attack, you can spend 1 ki point to double the total damage dealt. You may use this ability once per turn, and you may choose to do this after you have rolled the damage.

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