Base Class: Monk
A Borrowed Power
Borrowed Power Bond
d4 Bonds
1 "A power that was transferred to me by a mysterious individual that wished to help me in my future endeavors for what seemed like nothing at all."
2 "I've got it, I've finally got it! I saw this power used by him/her and I wanted it. And now...I finally have it"
3 "I've looked up to him/her for so long! Some people call me a fanboy"
4 "I-I fear him/her, my-my family...they're...they're dead. I was told to do his/her dirty work or my fate was sealed."
Overwhelming Strike
Starting at 3rd level, going the ability to unleashed this overwhelming power in a single part of your body. As a bonus, you may unleash an overwhelming torrent of energy in your next unarmed strike adding 1d20 + 1d10 + you strength modifier. The power of this attack gets increased by 1d10 at 5th level(1d20 + 2d10), 11th level(1d20 + 3d10) and 17th level(1d20 + 4d10). Once you land an attack on an enemy with your overwhelming strike you do suffer 1d10 force damage. This power's recoil gets increase by 1d10 when you reach 5th level(2d10), 11th level(3d10) and 17th level(4d10).
As an action the you will be able to use a finger to blast a powerful torrent of air in one direction that has a range of 60ft and an area of 20ft. Any enemy caught within this blast will take 1d12 force damage and will get blasted backwards 60ft. Once you land an attack on an enemy with your overwhelming strike you do suffer 1d6 force damage.
Self Harm
You being not use to this power you take 1d10 force damage to yourself when being used.
Full Power Air Blast
As an action the you will be able to use a finger to blast a powerful torrent of air in one direction that has a range of 60ft and an area of 20ft.
Self Harm
You being not use to this power you take 1d10 force damage to yourself when being used.
Greater Control
At 6th level, as a bonus action you are able to imbue yourself with an aura that threatens those that interact with you in combat granting you the following benefits for ten minutes. After practice and experimentation you are able to grasp a greater understand of this power.
- Movement speed is increased by 10 feet
- You can dodge as an reaction to attacks within five feet of yourself
- You cannot become surprised
- Flurry of Blows damage is increased by 1d6
- You have the ability to grapple enemies when they miss an attack on you or an ally within 5 feet of you
You gain this ability back when combat ends
Improved Control
At 11th level when using "Greater Control", you gain the benefits listed above as well as:
- "Full Power Air Blast" in this state decrease the damage to 1d10 + STR Mod and it's range is decreased to 30ft forward without the push back.
- You can spend Ki points up to three times to fire more that one at a single target. But the user will suffer 1d4 force damage.
- Unarmed Strikes deal an additional 1d6
- Movement Speed is further increase by an additional 15 feet (up from 10 feet)
- Jump height is increased by 15 feet
Time in this form will be decreased to five minutes.
Full Powered Combat
"This is it!" At 17th level the user is able to use the full capabilities of this power. The time used in this form is further decreased to one minute but you can get it back after a short rest.
When using "Improved Control" They will gain an aura that is a color based around your alignment:
- Lawful Good = Light Blue
- Lawful Neutral = White
- Lawful Evil = Light Red
- Neutral Good = Blue
- Neutral/True Neutral = Gray
- Neutral Evil = Red
- Chaotic Good = Royal Blue
- Chaotic Neutral = Black
- Chaotic Evil = Crimson
As you feel that overwhelming power soon become under control as you gain the following benefits.
- Jump Height increase by 60 feet
- Spending two ki points during your movement will allow you propel yourself for 60 feet in one direction without opportunity attacks
- Flurry of Blows will now do 2d20 damage instead of the normal damage.
- You are now able to use "Overwhelming Strike" as a reaction if an enemy goes to attack and misses.
- You can now grapple with advantage, forcing the enemy to roll with disadvantage. When rolling a 20 without modifiers, you also do 1d12 + 1d8 + 10 Bludgeoning Damage while knowing them prone.
- When dropping to 0 Hit Points, you are able to make death saving throws before you attack to stay in that form
Once dropping out of this form, you are immediately knocked unconscious.
Meteoric Impact
A full powered strike that incorporates your very being, as you are putting everything into one punch or kick.
When using "Full Powered Combat", you can used your full movement to run 60 feet in one direction and use "Overwhelming Strike". When hitting an enemy they must make a DEX Saving throw with the DC being 8 + Proficiency Bonus + Dex Mod + Strength Mod. Upon a successful save, they dodge but they are knocked prone. Upon a failed save, they are struck with 10d12 + Twice your Monk Level and pushed back 120 feet.
Knock Back
If the target hits something while being pushed back they will have to roll a CON Saving Throw = 8 + Your Monk Level. A failed save will result in taking 1d20 + 1d12 + 1d10 + STR Mod in bludgeoning damage. On a successful save the target will take half that damage.







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