Base Class: Monk
Monks of the Way of The Dragon revere dragons either as symbols of great strength and power, or directly as their teachers or temple patrons. Either way, you and your fellow monks strive to be as powerful as a dragon, honing your body and skills after a dragon you admire. You learn to harness their elemental affinity in your strikes, how to speak in the tongue of the dragons, and how to see through their eyes.
Temples in the world distinguish themselves based on the dragons they revere. Those that idolize metallic dragons seek to either mold themselves after their chosen type, trying to instill their dragons philosophy and demeanor into themselves and protecting the weak while always seeking to improve themselves. Those that idolize chromatic dragons however vary from dedicated cultists who protect their gods in exchange for power and wealth, to power hungry warriors who seek to gain power for one reason or another.
Draconic Mentor
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Draconic Mentor
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You can speak, read, and write Draconic.
Black Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Blue Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Brass Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Bronze Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Copper Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Gold Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Green Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Red Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Silver Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
White Dragon
At 3rd level, you choose one type of dragon as your mentor. The damage type associated with each dragon is used by features you gain later.
Dragon Style
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki to weave dragon-like motions into your martial arts. You gain the following benefits:
- When you use Patient Defense, parts of your skin become covered by a thin sheen of dragon-like scales. You gain temporary hit points equal to your Wisdom modifier (minimum of 1) that last untill the start of your next turn.
- Attacks granted by your Flurry of Blows deal damage of the type associated with your draconic mentor instead.
- When you use Step of the Wind, you gain flying speed of 15ft. untill the end of your turn.
Dragon's Heart
At 6th level, ki flow inside your body forms into more dragon-like for allowing you to use following dragon forms:
Dragon's Jaw: When you hit another creature with a melee weapon attack, you can spend 2 ki points to attempt a dragon's jaw technique. The target takes additional damage of the type associated with your draconic mentor equal to twice your Martial Arts die, additionaly the target must succeed on a Wisdom saving throw or be [Tooltip Not Found] of you untill the end of your next turn.
Dragon's Scales: When you take damage of the type associated with your draconic mentor, you can use your reaction to spend 1 ki point to gain resistance against that damage type for the next minute.
Inner Vitality
Beginning at 11th level, you can concentrate your ki to mend to your wounds and end negative conditions affecting you. You can spend ki points as an action to regain 6 (1d10) hit points for every ki point spent, ending all negative conditions afflicting you. Maximum amount of ki points you can spend on this feature equals half of your monk level (rounded down) and refreshes after you finish a long rest.
Dragon's Roar
As an action you can release a massive thundering blast of draconic energy. All units in a 25.ft cone in front of you must succeed on a CON saving throw. If they fail they take 50 (10d8) damage of the type associated with your draconic mentor and are stunned untill the end of your next turn, taking half damage and not getting stunned on a success. When you use this action you cannot do it again untill you finish a long rest.







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