Monk
Base Class: Monk

You utilize your ability to transform into animals in conjunction with the fighting prowess and acrobatic technique of a monk.

Shifting Body

When you choose this subclass at 3rd level, you gain the ability to quickly switch between forms in the heat of battle.

  • When you are prone, you can turn into a buzzing insect or agile cat to use only 5 feet of movement to stand up, rather than half of your movement.
  • When an enemy misses you with an attack, you can use your reaction to turn into an agile fox or snake and force that attack to hit another creature within 5 feet of you.

Shapeshifting

As a bonus action, you can turn into any animal you have seen for up to 1 hour. This will cost you a number of ki points equal to the animal's CR rating. Animals with a CR rating below 1 will not cost you any ki points. While shifted, you can understand human speech, use your monk abilities, treating the animal's attacks as unarmed attacks, cast any spells you have access to, and choose to use your Wisdom, Intelligence, and Charisma scores instead of the creature's.  When you exit animal form, either by choice or by being brought to zero hit points, your normal form will have the same number of hit points you had before you shifted, but subtracting half the amount of damage you took while in animal form (rounded up).

Animal Kingdom Attacks

Starting at 6th level, whenever you have advantage on an attack roll, you can spend a ki point to produce one of these effects. You will still use the same damage type & dice for the attack roll as you normally would, and your hit points and stats remain identical to the form you were already in.

Constrict. You become a large snake or octopus and immediately grapple the creature you just attacked. On each of their turns, they will make an opposed Strength saving throw to attempt to escape it, taking 2d8 bludgeoning damage if they fail, then subtracting -1 to their next Strength roll. On your turn, you can release them or choose to automatically deal 2d8 bludgeoning damage to them, subtracting -1 to their next strength roll. As soon as they escape or you end the grapple, you will turn back into the form you occupied before using this feature.

Pounce. You become a large predator such as a lion or a wolf. Your attack deals an additional 2d8 slashing damage and forces the opponent to make an opposed Strength saving throw, adding +3 to your roll. On a failure, they will be knocked prone.

Throw. You become a large ape, elephant, or rhinoceros. You can attempt to throw the creature you attacked up to 15 feet in any direction, making an opposed Strength roll, and adding +4 to yours.

Redirect. After the attack, you quickly become some sort of bending or maneuvering, such as a fly, fox, or snake, and make another attack against another creature within 5 feet of you or your target. You can end the attack anywhere within 5 feet of either of your targets & gain the benefits of the Disengage action until the end of your next turn.

Resilient Shifting

Starting at 11th level, when you assume an animal form, you will not need to roll to determine its hit points. It will have the maximum possible number, plus temporary hit points equal to twice your character level.

Toolbox of Beasts

At 17th level, you have gained an encyclopedic knowledge of the animals you turn into, knowing how to utilize their assets to your advantage. You can quickly become them in a pinch in the following ways.

- Whenever you use the Dash action, you can spend a ki point to use the movement stats and benefits of an animal you have assumed the shape of before.

- Whenever you make an ability check or saving throw, you can spend 1 ki point to use the ability score of an animal you have assumed the shape of before.

- Whenever you make an attack, you can spend a ki point to use an attack from one of the creatures you have turned into, such as the dire wolf's bite.

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