Monk
Base Class: Monk

Monks of the Way of the Phoenix train in harsh conditions and under strict masters, adapting their bodies to the dangers of fire and preparing themselves to be able to utilize the powers of the great firebirds of the skies. Many monasteries that follow this path have an Elder Phoenix that presides over the training, overseeing the process and helping the monks learn the path. After all, even the masters still have more to learn from the Phoenix. Monks of this tradition attack swiftly in a massive chain of blows, setting their foes ablaze like a firebrand. They are fearsome on the battlefield, and have been reported to perform stunts like leaping unbelievable distances and walking through a wall of flame, emerging unharmed.

Fists of the Firebrand

At 3rd level, you learn how to channel the energy of the phoenix into your blows. Whenever you hit an enemy with an unarmed strike, you may pay 1 ki point. If you do, they take extra fire damage equal to your Martial Arts die and gain the Burned condition. They may make a Constitution save at the start of each of their turns against your Ki save DC, ending the Burned effect on a success.

Burned: A creature that's Burned has disadvantage on ability checks and Dexterity saving throws.

Phoenix Spark

At 6th level, the burning spark of passion in your heart can leap out to strike enemies around you. When you are hit by a melee attack, you may use your reaction and 2 Ki points to make a melee unarmed strike against the creature that hit you. If the attack hits, it deals fire damage equal to your Martial Arts damage die + your monk level. If there is another hostile creature within 15 feet of the target that has not yet been hit by this ability this turn, you may choose to make another attack against that creature as part of the same reaction. If that attack hits, it deals the same damage, and then you may try to ricochet the attack again. This attack can ricochet a number of times equal to your Wisdom modifier.

Rite of the Flamecaller

Also at 6th level, you undergo the beginning of a long transformation process where you take on more powers of the Phoenix. You gain resistance to fire damage. Additionally, Whenever you make a long or high jump after getting a running start, your jump distance is doubled as you manifest incorporeal, smoking, fiery wings from your back for a moment to help you achieve more distance. You also may use Dexterity instead of Strength for calculating jump distance in this way.

Resurrection of the Soaring Flame

By 11th level, you are able to harness the most famous power of the Phoenix: The ability to resurrect yourself from the ashes of defeat. If you drop to 0 hit points, you may choose to use your reaction and 3 Ki points to immediately roll a death saving throw. If you fail, you fall unconscious as normal. If you succeed, you remain conscious at 1 hit point, and temporary hit points equal to your monk level + your proficiency bonus.

Additionally, if you are unconscious and succeed all 3 death saving throws, instead of stabilizing, you return to consciousness with 1 hit point. Rolling a 20 on the die for a death saving throw grants you temporary hit points equal to your monk level + your proficiency bonus, in addition to restoring one hit point.

Aspect of the Phoenix

By 17th level, you have taken on the attributes of a Phoenix, incorporating its power as your own. You gain orangeish-red marks and runes on your skin that glow whenever you activate one of your monk powers. In addition, you gain the following benefits:

- You can manifest a pair of flaming, red-feathered wings at will. You gain a flight speed of 15. This speed benefits from your Unarmored Movement increase.
- Your attunement with the Phoenix allows you to more easily use its powers. You may use your Phoenix Spark feature and Resurrection of the Soaring Flame features for only 1 Ki point each.
- Your fists can set any enemy ablaze, should they land true in quick succession. If you hit an enemy with at least 3 attacks in one turn, you may apply your Fists of the Firebrand feature without expending a Ki point.
- Your fists always burn, searing the flesh of your opponents with every strike. Your unarmed strikes deal extra fire damage equal to your proficiency bonus.
- Your body is adapted to the energy of fire. You gain immunity to Fire damage.
- If you lose more than half your total Maximum HP in one blow, whether it is to a magical or physical attack, you may choose to cast Fireball at level 4 without any components, centered on yourself. The save DC is equal to your Ki save DC. You may only use this ability once per long rest.

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