Base Class: Monk
Practitioners of the Way of the Beast are usually people attempting to gain knowledge from the different natures of animals and monsters alike. Usually they hail from deep forests, mountains and swamps.
Creature Feature
When you select this subclass, you a gain a bestial transformation to your body based on the options shown at levels: 3,6,10 and 13.
Goat's Sturdiness: You gain the sturdiness of a goat, you may now add half proficiency to CON saving throws.
Boar's Determination: When you choose this Creature Feature, you may shrug off 1 status condition. You may do this once per long rest.
Dog's Loyalty: When you gain this feature you become resistant to charms. Along with resistance to psychic damage.
Dragon's Presence: You give off the air of a dragon, lesser monsters and animals cower before your presence. You gain proficiency in the Intimidation skill and gain expertise in it.
Monkey's Craftiness: You gain bonus proficiency with a tool of your choice.
Ox's Strength: You gain the strength of an ox, you have advantage when it comes to push, pulling, or attempting a grapple check.
Rabbit Nimbleness: You gain the nimbleness of a rabbit granting you a bonus to your movement speed.
Rat's Stealth: Selecting this gives you the stealthiness of a rat, giving you advantage on stealth checks.
Roosters Persuasion: You gain proficiency in the Persuasion skill, if you already have the skill you may add Half Proficiency to the roll.
Snake's Vision: Selecting this gives you the sight of a Snake, giving you advantage on perception checks.
Stallion's Stride: When you select this Feature you are able to cross difficult terrain unimpeded.
Tiger Senses: You gain the senses of a tiger, giving you a 10 foot blind sight through smell.
Boar's Determination
When you choose this Creature Feature, you may shrug off 1 status condition. You may do this once per long rest.
Dog's Loyalty
When you gain this feature you become resistant to charms. Along with resistance to psychic damage.
Dragon's Pressence
You give off the air of a dragon, lesser monsters and animals cower before your presence. You gain proficiency in the Intimidation skill and gain expertise in it.
Goat's Sturdiness
You gain the sturdiness of a goat, you may now add half proficiency to CON saving throws.
Monkey's Craftiness
You gain bonus proficiency with a tool of your choice.
Ox's Strength
You gain the strength of an ox, you have advantage when it comes to push, pulling, or attempting a grapple check.
Rabbit Nimbleness
You gain the nimbleness of a rabbit granting you a bonus to your movement speed.
Rat's Stealth
Selecting this gives you the stealthiness of a rat, giving you advantage on stealth checks.
Roosters Persuasion
You gain proficiency in the Persuasion skill, if you already have the skill you may add Half Proficiency to the roll.
Snake's Vision
Selecting this gives you the sight of a Snake, giving you advantage on perception checks.
Stallion's Stride
When you select this Feature you are able to cross difficult terrain unimpeded.
Tiger Senses
You gain the senses of a tiger, giving you a 10 foot blind sight through smell.
Monstrous Body
When a Way of the Beast reaches level six they gain several options to change the way their body appears. They can gain various skills, attacks, and defenses from the creatures listed below. You gain options for this at levels 6,8,11, and 13.
Boar's Recklessness:Choosing this allows you to feel the same reckless attacks a boar would, should you miss a attack you may reroll the die with a -3 to the roll.
Dogs Instincts: Your ears and nose begin to become more attuned to your surroundings, your passive perception is increased by 5.
Dragon's Scales: You gain scales around your body, additionally when you gain this your base AC is increased to a base of 19 and you gain resistance to fire.
Goat Horns: You gain the Ram attack and make a bonus attack if you hit a creature as a reaction.
Monkey's Tail: After choosing this you gain a monkey tail after 1d4 days. It act's like a third arm except that the heaviest thing it can hold would be a handaxe. If hold a weapon with the tail you gain a additional attack with that weapon only.
Ox's Skin: Your skin begins to have a almost..leathery feel to it. Your AC goes up by 1 additional point while not wearing armor.
Rabbit's Sprint: Choosing this changes your legs to a similar structure of a rabbits allowing you to dash once a short rest without having to use a bonus action.
Rat's Cunning: Your eyes shift to those similar of a rat's beadyness, your intelligence goes up by 1. You additionally gain proficiency with makeshift weapons, if you have tavern brawling at the same time as you gain this feature you may add a additional half proficiency to the rolls.
Rooster's Waltz: You seemingly understand how to walk the walk of a rooster as they say, you gain double proficiency in performance.
Serpents Spray: Your eyes become slit like a snakes, you gain the ability to cast the spell Poison Spray as a bonus action, your spellcasting modifier is your WIS. Additionally you gain darkvision to 30ft, if you already had darkvision yours increase by 30ft.
Stallion's Endurance: You now gain the embowering blood of a horse, enabling you to fight for extended periods of time. You can now take a short rest of 10 minutes and gain all of its benefits. However if you do not take the next day to fully rest you will be inflicted with 2 points of exhaustion.
Tiger's Ferocity: Some of the feral and wild aspects of a tiger are fused with you, patches of fur may appear on you body, your hair color may change to a similar pattern of a tigers. Upon reducing a foes health to zero, you may move half your movement speed to another enemy.
Boar's Recklessness
Choosing this allows you to feel the same reckless attacks a boar would, should you miss a attack you may reroll the die with a -3 to the roll.
Dogs Instincts
Your ears and nose begin to become more attuned to your surroundings, your passive perception is increased by 5.
Dragon's Scales
You gain scales around your body, additionally when you gain this your base AC is increased to a base of 19 and you gain resistance to fire.
Goat Horns
You gain the Ram attack and make a bonus attack if you hit a creature as a reaction.
Monkey's Tail
After choosing this you gain a monkey tail after 1d4 days. It act's like a third arm except that the heaviest thing it can hold would be a handaxe. If hold a weapon with the tail you gain a additional attack with that weapon only.
Ox's Skin
Your skin begins to have a almost..leathery feel to it. Your AC goes up by 1 additional point while not wearing armor.
Rabbit's Sprint
Choosing this changes your legs to a similar structure of a rabbits allowing you to dash once a short rest without having to use a bonus action.
Rat's Cunning
Your eyes shift to those similar of a rat's beadyness, your intelligence goes up by 1. You additionally gain proficiency with makeshift weapons, if you have tavern brawling at the same time as you gain this feature you may add a additional half proficiency to the rolls.
Rooster's Waltz
You seemingly understand how to walk the walk of a rooster as they say, you gain double proficiency in performance.
Serpents Spray
Your eyes become slit like a snakes, you gain the ability to cast the spell Poison Spray as a bonus action, your spellcasting modifier is your WIS. Additionally you gain darkvision to 30ft, if you already had darkvision yours increase by 30ft.
Stallion's Endurance
You now gain the embowering blood of a horse, enabling you to fight for extended periods of time. You can now take a short rest of 10 minutes and gain all of its benefits. However if you do not take the next day to fully rest you will be inflicted with 2 points of exhaustion.
Tiger's Ferocity
Some of the feral and wild aspects of a tiger are fused with you, patches of fur may appear on you body, your hair color may change to a similar pattern of a tigers. Upon reducing a foes health to zero, you may move half your movement speed to another enemy.
Animalistic Technique
At the cost of of ki point's, should you chose the attack action you may temporarily morph your limbs to gain bonuses to the attack.
Serpent Strike: Deal and additional 2d8 in poison damage. (2 Ki points)
Dragon Breath: You exhale a breath attack dealing 3d6 fire damage. (6 Ki points)
Boar Tusks: You manifest boar tusks on your face momentarily dealing 2d6 piercing damage and shoving the enemy 10ft back. (2 Ki points)
Dog's Teeth: You deal 2d6 piercing damage and have a chance to grapple your target. (2 Ki points)
Goat's Fur: You gain temporary resistance to cold, fire, and lightning. (1 Ki point)
Monkey's Skill: Impose disadvantage on the targets next attack. (2 Ki points)
Ox's Rage: You attacks deal force damage instead of their normal damage type this turn. (1 Ki point)
Rabbit's Foot: You gain advantage for one attack this turn. (2 Ki points)
Rat's Pestilence: Inflict a deadly disease (CON DC 15) onto the target. The disease does 2 damage the turn after it is inflicted, this damage then increases by 1 every turn, redealing the initial damage plus the new increase. It can be cured by any spells or healing effects the cure disease. (5 Ki points)
Rooster Cry: You let loose a shrill cry dealing 2d6 thunder damage. (2 Ki points)
Stallion's Kick: You roundhouse kick your target with the strength of a horse, dealing 3d6 bludgeoning damage. (4 Ki points)
Tiger's Claws: You deal an additional 2d6 slashing damage. (2 Ki points)
The True Beast
Upon reaching level 17, all Creature Feature and Monstrous Body abilities are doubled for a short period, if one makes you resistant, you become immune. If you deal 3d8 you deal 6d8 instead. This ability costs 10 Ki points to use.
Previous Versions
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