Rogue
Base Class: Rogue

Rogues who have undergone some horrific trial in an attempt to recreate the powers of the greatest of celestial angels, either as willing subjects, forced servants, or, in extremely rare cases, perhaps one of these angels cast down in to mortal form by some horror. Archangels are named as such because of what they aspire to be, not because they are. Divine blood and spirit fills them, and when they reveal their usually hidden traits, death flies on swift wings.

Archangel Features

ROGUE LEVEL FEATURE
3rd Celestial Spirit, Divine Blood
9th Magic Dabbler
13th Guardian Angel
17th Otherworldly Eminence

Celestial Spirit

The divine essence within you fills your body and spreads into the space around you in an invisible aura, to creatures on the ethereal plane, or that can see into the ethereal plane, this aura appears as a pair of dark coloured and misty angel wings. When you choose this archetype at third level you learn how to draw that essence together and bring it into the material, as a bonus action, you can cause dark metal looking wings to appear on your back, vicious and sharp looking. While transformed, you gain the following benefits and can use your wings in the following ways:

  • Flight: You gain a flying speed of 40 feet.
  • Bladed Feathers: You can use your wings to attack, they count as simple melee weapons with which you are proficient that deal 1d6 slashing damage on a hit, have the finesse and light properties, and count as magical for the purposes of overcoming damage resistance and immunity. You cannot be disarmed of your wings and count as wielding both of them for the purposes of two-weapon fighting.
  • Feather Knife: You can fling feathers from your wings as a ranged weapon attack, treating them as though they have the thrown (30/90) property, they deal 1d4 piercing damage on a hit. You can make a number of ranged attacks each time you transform equal to twice your proficiency bonus, if you use all of your feathers your transformation ends early.
  • Wing Shield: When you first transform, or as a bonus action while transformed, you can choose to curl one of your wings around your arm to act as a shield. You cannot fly while using your wing as a shield and you cannot engage in two-weapon fighting with that wing. Your hand remains free while using your wing as a shield like this, though you cannot use it to wield a weapon.

Your transformation lasts for 1 minute. You can transform in this way a number times equal to half your rogue level (rounded up) before you must complete a long rest.

Divine Blood

The celestial magic that flows in your veins can be used to heal the sick and injured. As an action, you can take 1d8 slashing damage which cannot be reduced in any way, doing so allows you to use your blood to heal a creature you touch, which can include yourself. The creature touched regains a number of hit points equal to a roll of your sneak attack dice as long as it is not an undead or construct. Alternatively you can cure one disease or poison afflicting the creature you touch.

You can use this feature a number of times equal to your Wisdom modifier (minimum 1) before you must complete a long rest.

Magic Dabbler

Starting at 9th level, your celestial essence confers a measure of innate spellcasting on you. You can cast the following spells at their lowest level using your Wisdom modifier as your spellcasting  ability; Beacon of Hope, Bless, Detect Evil and Good, and Prayer of Healing.

You can cast these spells using this feature a combined number of times equal to your Wisdom modifier (minimum 1) before you must complete a long rest.

Guardian Angel

At 13th level you can use your wings to guard yourself or another at a moment’s notice, as a reaction when you or a creature within 5 feet are the target of an attack roll you may impose your wing in the path of the attack, adding +4 to the target’s AC, possibly causing the attack to miss. You must use this reaction after the attack roll but before the DM declares the result.

Divine Eminence

At 17th level the divine power within you is overflowing. You no longer take damage when you use your Divine Blood feature, your transformation with Celestial Spirit lasts for 1 hour now, and you may cast spells using Magic Dabbler a number of times equal to twice your Wisdom modifier (minimum 2).

You can also use your feather knives in a new way. As an action you may end your transformation early by unleashing your feathers as a 30 foot cone of razors, each creature in the area must make a Dexterity saving throw, the DC of which is 8 + your proficiency bonus + your Dexterity modifier, or take damage equal to a roll of your sneak attack dice, taking half as much damage on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2020 11:02:44 PM
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